public void UpdateEntity() { RenderEntity.SetPosition(Position); RenderEntity.SetOrientation(Rotation); }
private void InitHiddenModel(CutHiddenModelObject hid, GameFileCache gfc) { HideEntity = new YmapEntityDef(); HideEntity._CEntityDef.archetypeName = hid.cName; HideEntity.SetPosition(hid.vPosition); }