private void Update()
 {
     if (this.Yanmont.transform.position.y > 0f)
     {
         this.ID          = 0;
         this.SpawnTimer += Time.deltaTime;
         if (this.SpawnTimer > 1f)
         {
             while (this.ID < 4)
             {
                 if (this.Zombies[this.ID] == null)
                 {
                     this.SpawnSide = UnityEngine.Random.Range(1, 3);
                     if (this.Yanmont.transform.position.x < this.LeftBoundary + 5f)
                     {
                         this.SpawnSide = 2;
                     }
                     if (this.Yanmont.transform.position.x > this.RightBoundary - 5f)
                     {
                         this.SpawnSide = 1;
                     }
                     if (this.Yanmont.transform.position.x < this.LeftBoundary)
                     {
                         this.RelativePoint = this.LeftBoundary;
                     }
                     else if (this.Yanmont.transform.position.x > this.RightBoundary)
                     {
                         this.RelativePoint = this.RightBoundary;
                     }
                     else
                     {
                         this.RelativePoint = this.Yanmont.transform.position.x;
                     }
                     if (this.SpawnSide == 1)
                     {
                         this.SpawnPoints[0].x = this.RelativePoint - 2.5f;
                         this.SpawnPoints[1].x = this.RelativePoint - 3.5f;
                         this.SpawnPoints[2].x = this.RelativePoint - 4.5f;
                         this.SpawnPoints[3].x = this.RelativePoint - 5.5f;
                     }
                     else
                     {
                         this.SpawnPoints[0].x = this.RelativePoint + 2.5f;
                         this.SpawnPoints[1].x = this.RelativePoint + 3.5f;
                         this.SpawnPoints[2].x = this.RelativePoint + 4.5f;
                         this.SpawnPoints[3].x = this.RelativePoint + 5.5f;
                     }
                     this.Zombies[this.ID]              = UnityEngine.Object.Instantiate <GameObject>(this.Zombie, this.SpawnPoints[this.ID], Quaternion.identity);
                     this.NewZombieScript               = this.Zombies[this.ID].GetComponent <YanvaniaZombieScript>();
                     this.NewZombieScript.LeftBoundary  = this.LeftBoundary;
                     this.NewZombieScript.RightBoundary = this.RightBoundary;
                     this.NewZombieScript.Yanmont       = this.Yanmont;
                     break;
                 }
                 this.ID++;
             }
             this.SpawnTimer = 0f;
         }
     }
 }
 private void Start()
 {
     this.Yanmont = GameObject.Find("YanmontChan").GetComponent <YanvaniaYanmontScript>();
 }