Example #1
0
 private void Start()
 {
     this.Identifier     = base.GetComponent <YanSaveIdentifier>();
     this.TrapSwing      = 12.15f;
     this.Yandere        = GameObject.Find("YandereChan").GetComponent <YandereScript>();
     this.StudentManager = this.Yandere.StudentManager;
     this.StudentManager.Doors[this.StudentManager.DoorID] = this;
     this.StudentManager.DoorID++;
     this.DoorID = this.StudentManager.DoorID;
     if (this.Identifier != null)
     {
         this.Identifier.ObjectID = "Door_" + this.DoorID;
     }
     else
     {
         Debug.Log(base.gameObject.name + " doesn't have an identifier.");
     }
     if (this.StudentManager.EastBathroomArea.bounds.Contains(base.transform.position) || this.StudentManager.WestBathroomArea.bounds.Contains(base.transform.position))
     {
         this.RoomName = "Toilet Stall";
     }
     if (this.Swinging)
     {
         this.OriginX[0] = this.Doors[0].transform.localPosition.z;
         if (this.OriginX.Length > 1)
         {
             this.OriginX[1] = this.Doors[1].transform.localPosition.z;
         }
         this.TimeLimit = 1f;
     }
     if (this.Labels.Length != 0)
     {
         this.Labels[0].text = this.RoomName;
         this.Labels[1].text = this.RoomName;
         this.UpdatePlate();
     }
     if (this.Club != ClubType.None && ClubGlobals.GetClubClosed(this.Club))
     {
         this.Prompt.Hide();
         this.Prompt.enabled = false;
         base.enabled        = false;
     }
     if (this.DisableSelf)
     {
         base.enabled = false;
     }
     this.Prompt.Student   = false;
     this.Prompt.Door      = true;
     this.DoorColliders    = new Collider[2];
     this.DoorColliders[0] = this.Doors[0].gameObject.GetComponent <BoxCollider>();
     if (this.DoorColliders[0] == null)
     {
         this.DoorColliders[0] = this.Doors[0].GetChild(0).gameObject.GetComponent <BoxCollider>();
     }
     if (this.Doors.Length > 1)
     {
         this.DoorColliders[1] = this.Doors[1].GetComponent <BoxCollider>();
     }
 }
Example #2
0
    // Token: 0x06001E4B RID: 7755 RVA: 0x0017CD28 File Offset: 0x0017AF28
    public static void SaveData(string targetSave)
    {
        YanSaveIdentifier[]         array = Resources.FindObjectsOfTypeAll <YanSaveIdentifier>();
        List <SerializedGameObject> list  = new List <SerializedGameObject>();

        foreach (YanSaveIdentifier yanSaveIdentifier in array)
        {
            List <SerializedComponent> list2 = new List <SerializedComponent>();
            foreach (Component component in yanSaveIdentifier.gameObject.GetComponents(typeof(Component)))
            {
                if (yanSaveIdentifier.EnabledComponents.Contains(component))
                {
                    SerializedComponent serializedComponent = default(SerializedComponent);
                    serializedComponent.TypePath                = component.GetType().AssemblyQualifiedName;
                    serializedComponent.PropertyReferences      = new ReferenceDict();
                    serializedComponent.PropertyValues          = new ValueDict();
                    serializedComponent.FieldReferences         = new ReferenceDict();
                    serializedComponent.FieldValues             = new ValueDict();
                    serializedComponent.FieldReferenceArrays    = new ReferenceArrayDict();
                    serializedComponent.PropertyReferenceArrays = new ReferenceArrayDict();
                    if (typeof(MonoBehaviour).IsAssignableFrom(component.GetType()))
                    {
                        serializedComponent.IsMonoBehaviour = true;
                        serializedComponent.IsEnabled       = ((MonoBehaviour)component).enabled;
                    }
                    Type type = component.GetType();
                    foreach (PropertyInfo propertyInfo in YanSave.GetCachedProperties(type))
                    {
                        if (propertyInfo.CanWrite && !propertyInfo.IsDefined(typeof(ObsoleteAttribute), true))
                        {
                            bool flag = false;
                            foreach (DisabledYanSaveMember disabledYanSaveMember in yanSaveIdentifier.DisabledProperties)
                            {
                                if (disabledYanSaveMember.Component == component && disabledYanSaveMember.Name == propertyInfo.Name)
                                {
                                    flag = true;
                                    break;
                                }
                            }
                            if (!flag)
                            {
                                object value   = propertyInfo.GetValue(component);
                                bool   flag2   = typeof(Component).IsAssignableFrom(propertyInfo.PropertyType);
                                bool   flag3   = propertyInfo.PropertyType == typeof(GameObject);
                                bool   isArray = propertyInfo.PropertyType.IsArray;
                                bool   flag4   = typeof(Component[]).IsAssignableFrom(propertyInfo.PropertyType);
                                bool   flag5   = typeof(GameObject[]).IsAssignableFrom(propertyInfo.PropertyType);
                                if (value != null)
                                {
                                    try
                                    {
                                        if (!flag2 && !flag3)
                                        {
                                            serializedComponent.PropertyValues.Add(propertyInfo.Name, value);
                                        }
                                        else if (isArray)
                                        {
                                            List <string> list3 = new List <string>();
                                            if (flag4)
                                            {
                                                list3.AddRange(((Component[])value).Select(delegate(Component x)
                                                {
                                                    if (!(x.GetComponent <YanSaveIdentifier>() != null))
                                                    {
                                                        return(string.Empty);
                                                    }
                                                    return(x.GetComponent <YanSaveIdentifier>().ObjectID);
                                                }));
                                            }
                                            else if (flag5)
                                            {
                                                list3.AddRange(((GameObject[])value).Select(delegate(GameObject x)
                                                {
                                                    if (!(x.GetComponent <YanSaveIdentifier>() != null))
                                                    {
                                                        return(string.Empty);
                                                    }
                                                    return(x.GetComponent <YanSaveIdentifier>().ObjectID);
                                                }));
                                            }
                                            serializedComponent.PropertyReferenceArrays.Add(propertyInfo.Name, list3);
                                        }
                                        else
                                        {
                                            YanSaveIdentifier yanSaveIdentifier2 = flag2 ? ((Component)value).gameObject.GetComponent <YanSaveIdentifier>() : (flag3 ? ((GameObject)value).GetComponent <YanSaveIdentifier>() : null);
                                            if (yanSaveIdentifier2 != null)
                                            {
                                                serializedComponent.PropertyReferences.Add(propertyInfo.Name, yanSaveIdentifier2.ObjectID);
                                            }
                                            else
                                            {
                                                serializedComponent.PropertyReferences.Add(propertyInfo.Name, null);
                                            }
                                        }
                                    }
                                    catch
                                    {
                                    }
                                }
                            }
                        }
                    }
                    foreach (FieldInfo fieldInfo in YanSave.GetCachedFields(type))
                    {
                        if (!fieldInfo.IsLiteral && !fieldInfo.IsDefined(typeof(ObsoleteAttribute), true))
                        {
                            bool flag6 = false;
                            foreach (DisabledYanSaveMember disabledYanSaveMember2 in yanSaveIdentifier.DisabledFields)
                            {
                                if (disabledYanSaveMember2.Component == component && disabledYanSaveMember2.Name == fieldInfo.Name)
                                {
                                    flag6 = true;
                                    break;
                                }
                            }
                            if (!flag6)
                            {
                                object value2   = fieldInfo.GetValue(component);
                                bool   flag7    = typeof(Component).IsAssignableFrom(fieldInfo.FieldType);
                                bool   flag8    = fieldInfo.FieldType == typeof(GameObject);
                                bool   isArray2 = fieldInfo.FieldType.IsArray;
                                bool   flag9    = typeof(Component[]).IsAssignableFrom(fieldInfo.FieldType);
                                bool   flag10   = typeof(GameObject[]).IsAssignableFrom(fieldInfo.FieldType);
                                try
                                {
                                    if (!flag7 && !flag8 && !flag9 && !flag10)
                                    {
                                        serializedComponent.FieldValues.Add(fieldInfo.Name, value2);
                                    }
                                    else if (isArray2)
                                    {
                                        List <string> list4 = new List <string>();
                                        if (flag9)
                                        {
                                            list4.AddRange(((Component[])value2).Select(delegate(Component x)
                                            {
                                                if (!(x.GetComponent <YanSaveIdentifier>() != null))
                                                {
                                                    return(string.Empty);
                                                }
                                                return(x.GetComponent <YanSaveIdentifier>().ObjectID);
                                            }));
                                        }
                                        else if (flag10)
                                        {
                                            list4.AddRange(((GameObject[])value2).Select(delegate(GameObject x)
                                            {
                                                if (!(x.GetComponent <YanSaveIdentifier>() != null))
                                                {
                                                    return(string.Empty);
                                                }
                                                return(x.GetComponent <YanSaveIdentifier>().ObjectID);
                                            }));
                                        }
                                        serializedComponent.FieldReferenceArrays.Add(fieldInfo.Name, list4);
                                    }
                                    else
                                    {
                                        YanSaveIdentifier yanSaveIdentifier3 = flag7 ? ((Component)value2).gameObject.GetComponent <YanSaveIdentifier>() : (flag8 ? ((GameObject)value2).GetComponent <YanSaveIdentifier>() : null);
                                        if (yanSaveIdentifier3 != null)
                                        {
                                            serializedComponent.FieldReferences.Add(fieldInfo.Name, yanSaveIdentifier3.ObjectID);
                                        }
                                        else
                                        {
                                            serializedComponent.FieldReferences.Add(fieldInfo.Name, null);
                                        }
                                    }
                                }
                                catch
                                {
                                }
                            }
                        }
                    }
                    serializedComponent.OwnerID = yanSaveIdentifier.ObjectID;
                    list2.Add(serializedComponent);
                }
            }
            SerializedGameObject item = new SerializedGameObject
            {
                ActiveInHierarchy = yanSaveIdentifier.gameObject.activeInHierarchy,
                ActiveSelf        = yanSaveIdentifier.gameObject.activeSelf,
                IsStatic          = yanSaveIdentifier.gameObject.isStatic,
                Layer             = yanSaveIdentifier.gameObject.layer,
                Tag  = yanSaveIdentifier.gameObject.tag,
                Name = yanSaveIdentifier.gameObject.name,
                SerializedComponents = list2.ToArray(),
                ObjectID             = yanSaveIdentifier.ObjectID
            };
            list.Add(item);
        }
        object value3 = new YanSaveData
        {
            LoadedLevelName       = SceneManager.GetActiveScene().name,
            SerializedGameObjects = list.ToArray()
        };
        JsonSerializerSettings jsonSerializerSettings = new JsonSerializerSettings();

        jsonSerializerSettings.ContractResolver = new YanSaveResolver();
        jsonSerializerSettings.Error            = delegate(object s, Newtonsoft.Json.Serialization.ErrorEventArgs e)
        {
            e.ErrorContext.Handled = true;
        };
        string contents = JsonConvert.SerializeObject(value3, jsonSerializerSettings);

        if (!Directory.Exists(YanSave.SaveDataPath))
        {
            Directory.CreateDirectory(YanSave.SaveDataPath);
        }
        File.WriteAllText(Path.Combine(YanSave.SaveDataPath, targetSave + ".yansave"), contents);
        Action onSave = YanSave.OnSave;

        if (onSave == null)
        {
            return;
        }
        onSave();
    }
Example #3
0
    // Token: 0x06001E4C RID: 7756 RVA: 0x0017D4BC File Offset: 0x0017B6BC
    public static void LoadData(string targetSave, bool recreateMissing = false)
    {
        if (!File.Exists(Path.Combine(YanSave.SaveDataPath, targetSave + ".yansave")))
        {
            return;
        }
        YanSaveData yanSaveData = JsonConvert.DeserializeObject <YanSaveData>(File.ReadAllText(Path.Combine(YanSave.SaveDataPath, targetSave + ".yansave")));

        if (SceneManager.GetActiveScene().name != yanSaveData.LoadedLevelName)
        {
            SceneManager.LoadScene(yanSaveData.LoadedLevelName);
        }
        SerializedGameObject[] serializedGameObjects = yanSaveData.SerializedGameObjects;
        int i = 0;

        while (i < serializedGameObjects.Length)
        {
            SerializedGameObject serializedGameObject = serializedGameObjects[i];
            GameObject           gameObject           = YanSaveIdentifier.GetObject(serializedGameObject);
            if (!(gameObject == null))
            {
                goto IL_BA;
            }
            if (recreateMissing)
            {
                gameObject = new GameObject();
                gameObject.AddComponent <YanSaveIdentifier>().ObjectID = serializedGameObject.ObjectID;
                gameObject.SetActive(serializedGameObject.ActiveSelf);
                goto IL_BA;
            }
IL_15D:
            i++;
            continue;
IL_BA:
            gameObject.isStatic = serializedGameObject.IsStatic;
            gameObject.layer    = serializedGameObject.Layer;
            gameObject.tag      = serializedGameObject.Tag;
            gameObject.name     = serializedGameObject.Name;
            gameObject.SetActive(serializedGameObject.ActiveSelf);
            foreach (SerializedComponent serializedComponent in serializedGameObject.SerializedComponents)
            {
                if (gameObject != null)
                {
                    Type type = YanSave.GetType(serializedComponent.TypePath);
                    if (recreateMissing && gameObject.GetComponent(type) == null)
                    {
                        gameObject.AddComponent(type);
                    }
                }
            }
            goto IL_15D;
        }
        foreach (SerializedGameObject serializedGameObject2 in yanSaveData.SerializedGameObjects)
        {
            GameObject @object = YanSaveIdentifier.GetObject(serializedGameObject2);
            if (!(@object == null))
            {
                foreach (SerializedComponent serializedComponent2 in serializedGameObject2.SerializedComponents)
                {
                    Type      type2     = YanSave.GetType(serializedComponent2.TypePath);
                    Component component = @object.GetComponent(type2);
                    @object.GetComponent <YanSaveIdentifier>();
                    if (!(component == null))
                    {
                        if (serializedComponent2.IsMonoBehaviour)
                        {
                            ((MonoBehaviour)component).enabled = serializedComponent2.IsEnabled;
                        }
                        foreach (PropertyInfo propertyInfo in YanSave.GetCachedProperties(type2))
                        {
                            if (propertyInfo.CanWrite)
                            {
                                bool flag = typeof(Component).IsAssignableFrom(propertyInfo.PropertyType);
                                if (!flag && propertyInfo.PropertyType != typeof(GameObject))
                                {
                                    if (serializedComponent2.PropertyValues.ContainsKey(propertyInfo.Name))
                                    {
                                        object obj = serializedComponent2.PropertyValues[propertyInfo.Name];
                                        if (obj == null)
                                        {
                                            propertyInfo.SetValue(component, null);
                                        }
                                        else
                                        {
                                            if (obj.GetType() == typeof(JObject))
                                            {
                                                try
                                                {
                                                    propertyInfo.SetValue(component, ((JObject)obj).ToObject(propertyInfo.PropertyType));
                                                    goto IL_522;
                                                }
                                                catch
                                                {
                                                    goto IL_522;
                                                }
                                            }
                                            if (obj.GetType() == typeof(JArray))
                                            {
                                                try
                                                {
                                                    propertyInfo.SetValue(component, ((JArray)obj).ToObject(propertyInfo.PropertyType));
                                                    goto IL_522;
                                                }
                                                catch
                                                {
                                                    goto IL_522;
                                                }
                                            }
                                            bool isEnum = propertyInfo.PropertyType.IsEnum;
                                            bool flag2  = typeof(IConvertible).IsAssignableFrom(obj.GetType());
                                            propertyInfo.SetValue(component, isEnum ? Enum.ToObject(propertyInfo.PropertyType, obj) : (flag2 ? Convert.ChangeType(obj, propertyInfo.PropertyType) : obj));
                                        }
                                    }
                                }
                                else if (serializedComponent2.PropertyReferences.ContainsKey(propertyInfo.Name))
                                {
                                    bool       flag3   = propertyInfo.PropertyType == typeof(GameObject);
                                    GameObject object2 = YanSaveIdentifier.GetObject(serializedComponent2.FieldReferences[propertyInfo.Name]);
                                    if (!(object2 == null))
                                    {
                                        if (flag)
                                        {
                                            propertyInfo.SetValue(component, object2.GetComponent(propertyInfo.PropertyType));
                                        }
                                        else if (flag3)
                                        {
                                            propertyInfo.SetValue(component, object2);
                                        }
                                    }
                                }
                                else if (serializedComponent2.PropertyReferenceArrays.ContainsKey(propertyInfo.Name))
                                {
                                    bool          flag4       = typeof(Component[]).IsAssignableFrom(propertyInfo.PropertyType);
                                    bool          flag5       = typeof(GameObject[]).IsAssignableFrom(propertyInfo.PropertyType);
                                    List <string> list        = serializedComponent2.PropertyReferenceArrays[propertyInfo.Name];
                                    Type          elementType = propertyInfo.PropertyType.GetElementType();
                                    if (flag4)
                                    {
                                        IList list2 = Array.CreateInstance(elementType, list.Count);
                                        for (int l = 0; l < list.Count; l++)
                                        {
                                            YanSaveIdentifier.GetObject(list[l]);
                                            Component value = (@object != null) ? @object.GetComponent(elementType) : null;
                                            list2[l] = value;
                                        }
                                        propertyInfo.SetValue(component, list2);
                                    }
                                    else if (flag5)
                                    {
                                        IList list3 = Array.CreateInstance(elementType, list.Count);
                                        for (int m = 0; m < list.Count; m++)
                                        {
                                            GameObject object3 = YanSaveIdentifier.GetObject(list[m]);
                                            list3[m] = object3;
                                        }
                                        propertyInfo.SetValue(component, list3);
                                    }
                                }
                            }
                            IL_522 :;
                        }
                        foreach (FieldInfo fieldInfo in YanSave.GetCachedFields(type2))
                        {
                            bool flag6 = typeof(Component).IsAssignableFrom(fieldInfo.FieldType);
                            bool flag7 = typeof(Component[]).IsAssignableFrom(fieldInfo.FieldType);
                            bool flag8 = typeof(GameObject[]).IsAssignableFrom(fieldInfo.FieldType);
                            if (!flag7 && !flag8 && !flag6 && fieldInfo.FieldType != typeof(GameObject))
                            {
                                if (serializedComponent2.FieldValues.ContainsKey(fieldInfo.Name))
                                {
                                    object obj2 = serializedComponent2.FieldValues[fieldInfo.Name];
                                    if (obj2 == null)
                                    {
                                        fieldInfo.SetValue(component, null);
                                    }
                                    else
                                    {
                                        if (obj2.GetType() == typeof(JObject))
                                        {
                                            try
                                            {
                                                fieldInfo.SetValue(component, ((JObject)obj2).ToObject(fieldInfo.FieldType));
                                                goto IL_85E;
                                            }
                                            catch
                                            {
                                                goto IL_85E;
                                            }
                                        }
                                        if (obj2.GetType() == typeof(JArray))
                                        {
                                            try
                                            {
                                                fieldInfo.SetValue(component, ((JArray)obj2).ToObject(fieldInfo.FieldType));
                                                goto IL_85E;
                                            }
                                            catch
                                            {
                                                goto IL_85E;
                                            }
                                        }
                                        bool isEnum2 = fieldInfo.FieldType.IsEnum;
                                        bool flag9   = typeof(IConvertible).IsAssignableFrom(obj2.GetType());
                                        fieldInfo.SetValue(component, isEnum2 ? Enum.ToObject(fieldInfo.FieldType, obj2) : (flag9 ? Convert.ChangeType(obj2, fieldInfo.FieldType) : obj2));
                                    }
                                }
                            }
                            else if (serializedComponent2.FieldReferences.ContainsKey(fieldInfo.Name))
                            {
                                bool       flag10  = fieldInfo.FieldType == typeof(GameObject);
                                GameObject object4 = YanSaveIdentifier.GetObject(serializedComponent2.FieldReferences[fieldInfo.Name]);
                                if (!(object4 == null))
                                {
                                    if (flag6)
                                    {
                                        fieldInfo.SetValue(component, object4.GetComponent(fieldInfo.FieldType));
                                    }
                                    else if (flag10)
                                    {
                                        fieldInfo.SetValue(component, object4);
                                    }
                                }
                            }
                            else if (serializedComponent2.FieldReferenceArrays.ContainsKey(fieldInfo.Name))
                            {
                                List <string> list4        = serializedComponent2.FieldReferenceArrays[fieldInfo.Name];
                                Type          elementType2 = fieldInfo.FieldType.GetElementType();
                                if (flag7)
                                {
                                    IList list5 = Array.CreateInstance(elementType2, list4.Count);
                                    for (int n = 0; n < list4.Count; n++)
                                    {
                                        YanSaveIdentifier.GetObject(list4[n]);
                                        Component value2 = (@object != null) ? @object.GetComponent(elementType2) : null;
                                        list5[n] = value2;
                                    }
                                    fieldInfo.SetValue(component, list5);
                                }
                                else if (flag8)
                                {
                                    IList list6 = Array.CreateInstance(elementType2, list4.Count);
                                    for (int num = 0; num < list4.Count; num++)
                                    {
                                        GameObject object5 = YanSaveIdentifier.GetObject(list4[num]);
                                        list6[num] = object5;
                                    }
                                    fieldInfo.SetValue(component, list6);
                                }
                            }
                            IL_85E :;
                        }
                    }
                }
            }
        }
        Action onLoad = YanSave.OnLoad;

        if (onLoad == null)
        {
            return;
        }
        onLoad();
    }