Example #1
0
        private bool cached = false;            // at least 1 axis has been cached

        /// <summary>
        /// Cache the current axes
        /// </summary>
        public void CacheAxes()
        {
            if (!cached)
            {
                if (XAxis1 != null)
                {
                    xAxis1Cache = (Axis)XAxis1.Clone();
                    cached      = true;
                }
                if (XAxis2 != null)
                {
                    xAxis2Cache = (Axis)XAxis2.Clone();
                    cached      = true;
                }
                if (YAxis1 != null)
                {
                    yAxis1Cache = (Axis)YAxis1.Clone();
                    cached      = true;
                }
                if (YAxis2 != null)
                {
                    yAxis2Cache = (Axis)YAxis2.Clone();
                    cached      = true;
                }
            }
        }
Example #2
0
        void DetermineAxesToDraw(out Axis xAxis_1, out Axis xAxis_2, out Axis yAxis_1, out Axis yAxis_2)
        {
            xAxis_1 = XAxis1;
            xAxis_2 = XAxis2;
            yAxis_1 = YAxis1;
            yAxis_2 = YAxis2;

            if (XAxis1 == null)
            {
                if (XAxis2 == null)
                {
                    throw new XwPlotException("Error: No X-Axis specified");
                }
                xAxis_1 = (Axis)XAxis2.Clone();
                xAxis_1.HideTickText = true;
                xAxis_1.TicksAngle   = -Math.PI / 2;
            }

            if (XAxis2 == null)
            {
                // don't need to check if XAxis1 == null, as case already handled above.
                xAxis_2 = (Axis)XAxis1.Clone();
                xAxis_2.HideTickText = true;
                xAxis_2.TicksAngle   = Math.PI / 2.0;
            }

            if (YAxis1 == null)
            {
                if (YAxis2 == null)
                {
                    throw new XwPlotException("Error: No Y-Axis specified");
                }
                yAxis_1 = (Axis)YAxis2.Clone();
                yAxis_1.HideTickText = true;
                yAxis_1.TicksAngle   = Math.PI / 2.0;
            }

            if (YAxis2 == null)
            {
                // don't need to check if YAxis1 == null, as case already handled above.
                yAxis_2 = (Axis)YAxis1.Clone();
                yAxis_2.HideTickText = true;
                yAxis_2.TicksAngle   = -Math.PI / 2.0;
            }
        }
            protected override void OnMouseUp(MouseEventArgs e)
            {
                if (e.Button == MouseButtons.Left && allowSelection_)
                {
                    endPoint_.X = e.X;
                    endPoint_.Y = e.Y;
                    // terminate mouse action
                    mouseActionInitiated_ = false;
                    if (endPoint_ != unset_)
                    {
                        DrawRubberBand(startPoint_, endPoint_);
                    }

                    Point minPoint = new Point(0, 0);
                    minPoint.X = Math.Min(startPoint_.X, endPoint_.X);
                    minPoint.Y = Math.Min(startPoint_.Y, endPoint_.Y);

                    Point maxPoint = new Point(0, 0);
                    maxPoint.X = Math.Max(startPoint_.X, endPoint_.X);
                    maxPoint.Y = Math.Max(startPoint_.Y, endPoint_.Y);

                    Rectangle r = ps_.PlotAreaBoundingBoxCache;
                    if (minPoint != maxPoint && (r.Contains(minPoint) || r.Contains(maxPoint)))
                    {
                        if (xAxis1Cache_ == null)
                        {
                            xAxis1Cache_ = (Axis)XAxis1.Clone();
                            xAxis2Cache_ = (Axis)XAxis2.Clone();
                            yAxis1Cache_ = (Axis)YAxis1.Clone();
                            yAxis2Cache_ = (Axis)YAxis2.Clone();
                        }

                        // TODO: these bugger up if min/max point reversed.
                        // think this implies can't have axes directed wrong way.
                        // check out later.

                        // middle wheel will be controlling zoom in future. left mouse may
                        // be drag => stack zoom out not long term solution, so just make
                        // zoom out go right out at this stage.

                        if (XAxis1 != null)
                        {
                            double tempMin =
                                PhysicalXAxis1Cache.PhysicalToWorld(minPoint, true);

                            XAxis1.WorldMax =
                                PhysicalXAxis1Cache.PhysicalToWorld(maxPoint, true);

                            XAxis1.WorldMin = tempMin;
                        }

                        if (XAxis2 != null)
                        {
                            double tempMin =
                                PhysicalXAxis2Cache.PhysicalToWorld(minPoint, true);

                            XAxis2.WorldMax =
                                PhysicalXAxis2Cache.PhysicalToWorld(maxPoint, true);

                            XAxis2.WorldMin = tempMin;
                        }

                        if (YAxis1 != null)
                        {
                            double tempMin =
                                PhysicalYAxis1Cache.PhysicalToWorld(maxPoint, true);

                            YAxis1.WorldMax =
                                PhysicalYAxis1Cache.PhysicalToWorld(minPoint, true);

                            YAxis1.WorldMin = tempMin;
                        }

                        if (YAxis2 != null)
                        {
                            double tempMin =
                                PhysicalYAxis2Cache.PhysicalToWorld(maxPoint, true);

                            YAxis2.WorldMax =
                                PhysicalYAxis2Cache.PhysicalToWorld(minPoint, true);

                            YAxis2.WorldMin = tempMin;
                        }

                        // reset the start/end points
                        startPoint_ = unset_;
                        endPoint_   = unset_;

                        Refresh();
                    }
                }
                else if (e.Button == MouseButtons.Right)
                {
                    if (xAxis1Cache_ != null)
                    {
                        XAxis1 = xAxis1Cache_;
                        XAxis2 = xAxis2Cache_;
                        YAxis1 = yAxis1Cache_;
                        YAxis2 = yAxis2Cache_;

                        xAxis1Cache_ = null;
                        xAxis2Cache_ = null;
                        yAxis1Cache_ = null;
                        yAxis2Cache_ = null;
                    }

                    Refresh();
                }

                // don't fail to call the base method!
                base.OnMouseUp(e);
            }