private void AddAxisToScene(Wpf.Controls.Workshop3DX workshop3DX) { var axis = new XyzAxis(); axis.Length = 3.0f; workshop3DX.Scene.AddModel(axis); workshop3DX.Scene.Initialize(); }
public void ReceiveNumberInput(XyzAxis a, NumberInfo ni) { // commented Debug.Log("rec:"+ni); if (a.heldNumber) { Destroy(a.heldNumber); } AudioManager.inst.PlayCartoonEat(ni.transform.position, 0.8f); a.heldNumber = ni; a.heldNumber.GetComponent <Collider>().enabled = false; a.heldNumber.GetComponent <Rigidbody>().isKinematic = true; a.moving = true; a.heldNumber.transform.position = a.inputStart.position; a.heldNumber.transform.parent = a.heldPosition; }