Example #1
0
    void UpdateXp(Vector3 position, int xp)
    {
        int currentXp   = CurrentRunData.Instance.Xp;
        int levelBefore = XpCalc.GetLevelAtXp(currentXp);

        if (xp != 0)
        {
            var color = Color.magenta;
            FloatingTextSpawner.Instance.Spawn(position + Vector3.up * 0.5f, $"XP: {xp}", color, 0.2f, 2.0f, TMPro.FontStyles.Normal);
        }

        CurrentRunData.Instance.Xp += xp;
        currentXp += xp;

        int levelAfter = XpCalc.GetLevelAtXp(currentXp);

        if (levelAfter > levelBefore)
        {
            Timing.RunCoroutine(LevelUpCo(levelAfter).CancelWith(this.gameObject));
        }

        int xpInThisLevel         = currentXp - XpCalc.GetTotalXpRequired(levelAfter);
        int xpRequiredInThisLevel = XpCalc.GetXpRequired(levelAfter);

        XpWidget.Instance.ShowXp(levelAfter, xpInThisLevel, xpRequiredInThisLevel, currentXp);

        UpdateDamageBonus();
    }
Example #2
0
    void UpdateDamageBonus()
    {
        int level = XpCalc.GetLevelAtXp(CurrentRunData.Instance.Xp);

        CurrentRunData.Instance.DamageBonus = (level - 1) * GameProgressData.CurrentProgress.DamageBonusPerLevel;
        UpdateDamageText();
    }