static void Main(string[] args) { Console.WriteLine("Connecting to device..."); var context = new XnMOpenNIContext(); context.Init(); var session = new XnMSessionManager(context, "Wave", "RaiseHand"); session.SessionStarted += new EventHandler <PointEventArgs>(session_SessionStarted); session.SessionEnded += new EventHandler(session_SessionEnded); var pointFilter = new XnMPointFilter(); pointFilter.PointCreate += new EventHandler <PointBasedEventArgs>(pointControl_PointCreate); pointFilter.PointDestroy += new EventHandler <PointDestroyEventArgs>(pointControl_PointDestroy); pointFilter.PointUpdate += new EventHandler <PointBasedEventArgs>(pointControl_PointUpdate); session.AddListener(pointFilter); Console.WriteLine("Wave to start."); while (!Console.KeyAvailable) { context.Update(); session.Update(context); } }
void SetUpKinect() { this.context = new XnMOpenNIContext(); this.context.Init(); this.session = new XnMSessionManager(context, "Wave", "RaiseHand"); this.session.SessionStarted += new EventHandler <PointEventArgs>(session_SessionStarted); this.session.SessionEnded += new EventHandler(session_SessionEnded); var point = new XnMPointFilter(); point.PointUpdate += new EventHandler <PointBasedEventArgs>(point_PointUpdate); this.session.AddListener(point); var push = new XnMPushDetector(); push.Push += new EventHandler <PushDetectorEventArgs>(push_Push); this.session.AddListener(push); var start = new ThreadStart(RunKinect); var thread = new Thread(start); thread.Start(); }
public static void Run() { Initializing = true; points = new Point3D[SmoothingFactor]; XnMOpenNIContext context = new XnMOpenNIContext(); try { context.Init(); KinectExists = true; } catch (XnMException) { Initializing = false; Active = false; KinectExists = false; return; } // Kinect session sessionManager = new XnMSessionManager(context, "Wave", "RaiseHand"); sessionManager.SessionStarted += new EventHandler <PointEventArgs>(sessionManager_SessionStarted); sessionManager.SessionEnded += new EventHandler(sessionManager_SessionEnded); // hand tracking filter XnMPointFilter filter = new XnMPointFilter(); filter.PointCreate += new EventHandler <PointBasedEventArgs>(control_PointCreate); filter.PointUpdate += new EventHandler <PointBasedEventArgs>(control_PointUpdate); sessionManager.AddListener(filter); Initializing = false; // infinite loop until app shutdown while (!ShutDown) { context.Update(); sessionManager.Update(context); } }
static void Main(string[] args) { Console.WriteLine("Connecting to device..."); var context = new XnMOpenNIContext(); context.Init(); var session = new XnMSessionManager(context, "Wave", "RaiseHand"); var pointControl = new XnMPointFilter(); pointControl.PointUpdate += new EventHandler <PointBasedEventArgs>(pointControl_PointUpdate); pointControl.PointDestroy += new EventHandler <PointDestroyEventArgs>(pointControl_PointDestroy); pointControl.PointCreate += new EventHandler <PointBasedEventArgs>(pointControl_PointCreate); session.AddListener(pointControl); Console.WriteLine("Wave to start."); while (!Console.KeyAvailable) { context.Update(); session.Update(context); Console.Clear(); if (points.Keys.Count > 0) { foreach (var key in points.Keys) { var point = points[key]; Console.WriteLine("{0}: {1}, {2}, {3}", key.ToString(), point.X.ToString(), point.Y.ToString(), point.Z.ToString()); } } else { Console.WriteLine("No points."); Console.WriteLine("Please wave to start."); } } }
static void Main(string[] args) { Console.WriteLine("Connecting to device..."); var context = new XnMOpenNIContext(); context.Init(); var session = new XnMSessionManager(context, "Wave", "RaiseHand"); var pointControl = new XnMPointFilter(); pointControl.PointUpdate += new EventHandler<PointBasedEventArgs>(pointControl_PointUpdate); pointControl.PointDestroy += new EventHandler<PointDestroyEventArgs>(pointControl_PointDestroy); pointControl.PointCreate += new EventHandler<PointBasedEventArgs>(pointControl_PointCreate); session.AddListener(pointControl); Console.WriteLine("Wave to start."); while (!Console.KeyAvailable) { context.Update(); session.Update(context); Console.Clear(); if (points.Keys.Count > 0) { foreach (var key in points.Keys) { var point = points[key]; Console.WriteLine("{0}: {1}, {2}, {3}", key.ToString(), point.X.ToString(), point.Y.ToString(), point.Z.ToString()); } } else { Console.WriteLine("No points."); Console.WriteLine("Please wave to start."); } } }
void SetUpKinect() { this.context = new XnMOpenNIContext(); this.context.Init(); this.session = new XnMSessionManager(context, "Wave", "RaiseHand"); this.session.SessionStarted += new EventHandler<PointEventArgs>(session_SessionStarted); this.session.SessionEnded += new EventHandler(session_SessionEnded); var point = new XnMPointFilter(); point.PointUpdate += new EventHandler<PointBasedEventArgs>(point_PointUpdate); this.session.AddListener(point); var push = new XnMPushDetector(); push.Push += new EventHandler<PushDetectorEventArgs>(push_Push); this.session.AddListener(push); var start = new ThreadStart(RunKinect); var thread = new Thread(start); thread.Start(); }