public IEnumerator LoadWebSettings() { var www = new WWW(Application.dataPath + @"/settings.xml"); yield return(www); if (!string.IsNullOrEmpty(www.error)) { Debug.LogError(www.error); } else { CoreContext.Settings = XmlSettings.Create(www.text); CoreContext.UserData = XmlUserData.Create(); } }
async Task <StartupResult> StartupImpl() { var startupResult = new StartupResult(); // TODO: let user opt-in/-out this.EnableTelemetry(); this.localSettings = XmlSettings.Create(this.localSettingsFolder); this.roamingSettings = XmlSettings.Create(this.roamingSettingsFolder); this.settings = await this.InitializeSettingsSet <BoilerplateSettings>("App.Boilerplate.xml"); bool termsVersionMismatch = this.settings.AcceptedTerms != LicenseTermsAcceptance.GetTermsAndConditionsVersion(); if (termsVersionMismatch) { var termsWindow = new LicenseTermsAcceptance(); if (!true.Equals(termsWindow.ShowDialog())) { this.Shutdown(); startupResult.LaunchCancelled = true; return(startupResult); } termsWindow.Close(); this.settings.AcceptedTerms = LicenseTermsAcceptance.GetTermsAndConditionsVersion(); startupResult.TermsUpdated = true; } string version = this.Version is null ? "N/A" : Invariant($"{this.Version.Major}.{this.Version.Minor}"); if (this.settings.WhatsNewVersionSeen != version && this.WhatsNew != null) { this.ShowNotification(title: this.WhatsNew.Title, message: this.WhatsNew.Message, navigateTo: this.WhatsNew.DetailsUri); } this.settings.WhatsNewVersionSeen = version; return(startupResult); }
private void Initialize() { #if UNITY_WEBPLAYER && !UNITY_EDITOR StartCoroutine(LoadWebSettings()); #else CoreContext.Settings = XmlSettings.Create(); CoreContext.UserData = XmlUserData.Create(); XmlUserData.UpdateSubGameBaseInfoList(CoreContext.Settings.SubGameBaseInfoList); #endif CoreContext.AudioController = new Core.Model.Audio.AudioController(); if (!CoreContext.AudioController.LoadSnapshot(CoreContext.UserData.Common.AudioControllerSnapshot)) { CoreContext.AudioController.LoadSnapshot(CoreContext.Settings.DefaultAudioControllerSnapshot); } Application.LoadLevelAdditive(CoreContext.Settings.GameSceneArray.StartSceneName); }