public void LoadXml() { this.gameLevelDictionary.Clear(); XmlDocument xml = new XmlDocument(); string xmlPath = Application.dataPath + "/Config/gameLevel.xml"; xml.Load(xmlPath); XmlElement rootElem = xml.DocumentElement; XmlNodeList gameLevelNodes = rootElem.GetElementsByTagName("gameLevel"); foreach (XmlNode gameLevelNode in gameLevelNodes) { XmlGameLevel xmlGameLevel = new XmlGameLevel(); int gameLevelId = int.Parse(((XmlElement)gameLevelNode).GetAttribute("id")); { XmlNodeList nodes = ((XmlElement)gameLevelNode).GetElementsByTagName("bg"); foreach (XmlNode node in nodes) { string prefabs = ((XmlElement)node).GetAttribute("prefabs"); xmlGameLevel.AddBgPrefabs(prefabs); } } { XmlNodeList nodes = ((XmlElement)gameLevelNode).GetElementsByTagName("enemy"); foreach (XmlNode node in nodes) { XmlGameLevelEnemy enemy = new XmlGameLevelEnemy(); enemy.planeId = int.Parse(((XmlElement)node).GetAttribute("planeId")); enemy.enterTime = float.Parse(((XmlElement)node).GetAttribute("enterTime")); { string str = ((XmlElement)node).GetAttribute("enter"); string[] data = str.Split(','); enemy.enterX = float.Parse(data[0]); enemy.enterY = float.Parse(data[1]); } { string str = ((XmlElement)node).GetAttribute("direction"); string[] data = str.Split(','); enemy.directionX = float.Parse(data[0]); enemy.directionY = float.Parse(data[1]); } xmlGameLevel.AddEnemy(enemy); } } this.gameLevelDictionary.Add(gameLevelId, xmlGameLevel); } }
public void AddEnemy(XmlGameLevelEnemy enemy) { this.enemyList.Add(enemy); }