void ButtonControlsXInput(int i) { XboxButton val = myXCIButtons[i].GetXboxButtonCode(); if (XCI.GetButtonDown(val, xboxController)) { if (s_GameManager.ShowDebug() || ShowDebug) { Debug.Log(val.ToString() + " is value of down"); } myXCIButtons[i].Execute(); } if (XCI.GetButtonUp(val, xboxController)) { if (s_GameManager.ShowDebug() || ShowDebug) { Debug.Log(val.ToString() + " is value of up"); } myXCIButtons[i].ExecuteOnUp(); } }
public virtual void Execute(float axisValue) { if (s_GameManager.ShowDebug() || myPlayer.GetMovementScript().ShowDebug) { if (myButtonName != "") { Debug.Log("Call to " + myButtonName + " positive"); } else { Debug.Log("Call to " + xboxButton.ToString() + " positive"); } } }
void OnButton(int joyNumber, XboxButton btn) { print ("Joy " + joyNumber + " Pressed " + btn.ToString()); if(_joyNumber != joyNumber) return; if(onButtonDown != null) { onButtonDown(btn); } if(!GetComponent<SpriteRenderer>().enabled && btn == XboxButton.buttonStart) { GetComponent<PlayerLogic>().enabled = true; GetComponent<PlayerView>().enabled = true; GetComponent<SpriteRenderer>().enabled = true; GetComponent<Collider>().enabled = true; gameObject.SetActive(true); for(int i = 0; i < transform.childCount; i++) transform.GetChild(i).gameObject.SetActive(true); } }
void OnButton(int joyNumber, XboxButton btn) { if(Time.timeSinceLevelLoad > 12) { print ("APertando " + btn.ToString()); if(btn == XboxButton.buttonA) { Application.LoadLevel("gameplay"); } else if(btn == XboxButton.buttonB) { Application.LoadLevel("how to"); } else if(btn == XboxButton.buttonX) { Application.LoadLevel("credits"); } } }
void ButtonChanged() { image.sprite = Resources.Load <Sprite>($"Xbox One/XboxOne_{_button.ToString()}"); }
private static bool GetGamepadButtonHeld(GamePadState state, XboxButton btn) { switch (btn) { case XboxButton.A: return(state.Buttons.A == ButtonState.Pressed); case XboxButton.B: return(state.Buttons.B == ButtonState.Pressed); case XboxButton.Back: return(state.Buttons.Back == ButtonState.Pressed); case XboxButton.DPadDown: return(state.DPad.Down == ButtonState.Pressed); case XboxButton.DPadLeft: return(state.DPad.Left == ButtonState.Pressed); case XboxButton.DPadRight: return(state.DPad.Right == ButtonState.Pressed); case XboxButton.DPadUp: return(state.DPad.Up == ButtonState.Pressed); case XboxButton.LB: return(state.Buttons.LeftShoulder == ButtonState.Pressed); case XboxButton.LeftStick: return(state.Buttons.LeftStick == ButtonState.Pressed); case XboxButton.LeftTrigger: return(Mathf.Abs(state.Triggers.Left) > triggerDeadZone); case XboxButton.RB: return(state.Buttons.RightShoulder == ButtonState.Pressed); case XboxButton.RightStick: return(state.Buttons.RightStick == ButtonState.Pressed); case XboxButton.RightTrigger: return(Mathf.Abs(state.Triggers.Right) > triggerDeadZone); case XboxButton.Start: return(state.Buttons.Start == ButtonState.Pressed); case XboxButton.X: return(state.Buttons.X == ButtonState.Pressed); case XboxButton.Y: return(state.Buttons.Y == ButtonState.Pressed); case XboxButton.None: return(false); } throw new InvalidOperationException("Attempted to read unhandled gamepad button " + btn.ToString()); }
public XCIButton(s_Player p, XboxButton buttonValue) : base(p, (KeyCode)0) { xboxButton = buttonValue; myButtonName = buttonValue.ToString(); }