Example #1
0
        public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Quaternion val)
        {
            val = new UnityEngine.Quaternion();
            int top = LuaAPI.lua_gettop(L);

            if (XUtils.LoadField(L, idx, "x"))
            {
                translator.Get(L, top + 1, out val.x);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "y"))
            {
                translator.Get(L, top + 1, out val.y);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "z"))
            {
                translator.Get(L, top + 1, out val.z);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "w"))
            {
                translator.Get(L, top + 1, out val.w);
            }
            LuaAPI.lua_pop(L, 1);
        }
Example #2
0
        public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Color val)
        {
            val = new UnityEngine.Color();
            int top = LuaAPI.lua_gettop(L);

            if (XUtils.LoadField(L, idx, "r"))
            {
                translator.Get(L, top + 1, out val.r);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "g"))
            {
                translator.Get(L, top + 1, out val.g);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "b"))
            {
                translator.Get(L, top + 1, out val.b);
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "a"))
            {
                translator.Get(L, top + 1, out val.a);
            }
            LuaAPI.lua_pop(L, 1);
        }
Example #3
0
        public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Ray2D val)
        {
            val = new UnityEngine.Ray2D();
            int top = LuaAPI.lua_gettop(L);

            if (XUtils.LoadField(L, idx, "origin"))
            {
                var origin = val.origin;
                translator.Get(L, top + 1, out origin);
                val.origin = origin;
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "direction"))
            {
                var direction = val.direction;
                translator.Get(L, top + 1, out direction);
                val.direction = direction;
            }
            LuaAPI.lua_pop(L, 1);
        }
Example #4
0
        public static void UnPack(ObjectTranslator translator, RealStatePtr L, int idx, out UnityEngine.Bounds val)
        {
            val = new UnityEngine.Bounds();
            int top = LuaAPI.lua_gettop(L);

            if (XUtils.LoadField(L, idx, "center"))
            {
                var center = val.center;
                translator.Get(L, top + 1, out center);
                val.center = center;
            }
            LuaAPI.lua_pop(L, 1);

            if (XUtils.LoadField(L, idx, "extents"))
            {
                var extents = val.extents;
                translator.Get(L, top + 1, out extents);
                val.extents = extents;
            }
            LuaAPI.lua_pop(L, 1);
        }