Example #1
0
 private void Start()
 {
     _xRotation = GetComponentInParent <XRotation>();
 }
Example #2
0
        protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            ele.TryPathTo("Flags", true, out subEle);
            subEle.Value = Flags.ToString();

            ele.TryPathTo("Type", true, out subEle);
            subEle.Value = Type.ToString();

            ele.TryPathTo("Gravity", true, out subEle);
            subEle.Value = Gravity.ToString("G15");

            ele.TryPathTo("Speed", true, out subEle);
            subEle.Value = Speed.ToString("G15");

            ele.TryPathTo("Range", true, out subEle);
            subEle.Value = Range.ToString("G15");

            ele.TryPathTo("Light", true, out subEle);
            Light.WriteXML(subEle, master);

            ele.TryPathTo("MuzzleFlash/Light", true, out subEle);
            MuzzleFlashLight.WriteXML(subEle, master);

            ele.TryPathTo("TracerChance", true, out subEle);
            subEle.Value = TracerChance.ToString("G15");

            ele.TryPathTo("Explosion/AltTrigger/Proximity", true, out subEle);
            subEle.Value = ExplosionAltTriggerProximity.ToString("G15");

            ele.TryPathTo("Explosion/AltTrigger/Timer", true, out subEle);
            subEle.Value = ExplosionAltTriggerTimer.ToString("G15");

            ele.TryPathTo("Explosion/Form", true, out subEle);
            Explosion.WriteXML(subEle, master);

            ele.TryPathTo("Sound", true, out subEle);
            Sound.WriteXML(subEle, master);

            ele.TryPathTo("MuzzleFlash/Duration", true, out subEle);
            subEle.Value = MuzzleFlashDuration.ToString("G15");

            ele.TryPathTo("FadeDuration", true, out subEle);
            subEle.Value = FadeDuration.ToString("G15");

            ele.TryPathTo("ImpactForce", true, out subEle);
            subEle.Value = ImpactForce.ToString("G15");

            ele.TryPathTo("Sound/Countdown", true, out subEle);
            SoundCountdown.WriteXML(subEle, master);

            ele.TryPathTo("Sound/Disable", true, out subEle);
            Sounddisable.WriteXML(subEle, master);

            ele.TryPathTo("DefaultWeaponSource", true, out subEle);
            DefaultWeaponSource.WriteXML(subEle, master);

            ele.TryPathTo("XRotation", true, out subEle);
            subEle.Value = XRotation.ToString("G15");

            ele.TryPathTo("YRotation", true, out subEle);
            subEle.Value = YRotation.ToString("G15");

            ele.TryPathTo("ZRotation", true, out subEle);
            subEle.Value = ZRotation.ToString("G15");

            ele.TryPathTo("BouncyMult", true, out subEle);
            subEle.Value = BouncyMult.ToString("G15");
        }