void OnEnable() { titleContent = new GUIContent("XR Tests"); m_Self = this; PopulateTestEntries(); BuildOverride.SetOverride(false); }
void DrawBuildSettings() { BuildTarget new_target = (BuildTarget)EditorGUILayout.EnumPopup(build_target); if (new_target != build_target) { build_target = new_target; XRTestsWindow.OverwriteDatabase(); } }
public static void Build(BuildPlayerOptions options) { if (!BuildPipeline.isBuildingPlayer) { BuildTarget target = options.target;// EditorUserBuildSettings.activeBuildTarget; bool is_mobile = !target.ToString().Contains("Standalone"); if (options.locationPathName != "") { List <string> scenes = new List <string>(); foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes) { string scene_name = Path.GetFileNameWithoutExtension(scene.path); XRTestsWindow.TestEntryUI entry = XRTestsWindow.GetEntryByName(scene_name); if (entry != null) //Scene in build settings was also in the scene property database { //Check the entry for build target exclusion, skip if excluded. if (is_mobile && entry.build_target == XRTestsWindow.TestEntryUI.BuildTarget.Standalone) { Debug.Log("Skipping " + scene_name + " for mobile."); continue; } else if (!is_mobile && entry.build_target == XRTestsWindow.TestEntryUI.BuildTarget.Mobile) { Debug.Log("Skipping " + scene_name + " for standalone."); continue; } scenes.Add(scene.path); } else { scenes.Add(scene.path); } } //Output final build list string scene_list = ""; scenes.ForEach(s => scene_list = (scene_list + s + "\n")); Debug.Log("Building " + scenes.Count + " scenes to " + target + " at " + options.locationPathName + "\n" + scene_list); options.scenes = scenes.ToArray(); BuildPipeline.BuildPlayer(options); } } else { Debug.LogWarning("Unity is already building."); } }
void OnEnable() { titleContent = new GUIContent("XR Tests"); m_Self = this; PopulateTestEntries(); }