public static void RenderingPathSelector()
    {
        var currentPathIndex = XRBuildSettings.CurrentRenderPathIndex();

        EditorGUI.BeginChangeCheck();
        var guiContent = new GUIContent("Rendering Path",
                                        "The rendering path to use the project. Applied to all graphics tiers.");
        var newRenderingPathIndex = EditorGUILayout.Popup(guiContent, currentPathIndex, ValidRenderingPathsGuiContents());

        if (EditorGUI.EndChangeCheck())
        {
            var newRenderingPath = XRBuildSettings.ValidRenderingPaths()[newRenderingPathIndex];
            foreach (BuildTargetGroup group in Enum.GetValues(typeof(BuildTargetGroup)))
            {
                foreach (GraphicsTier tier in Enum.GetValues(typeof(GraphicsTier)))
                {
                    var settings = EditorGraphicsSettings.GetTierSettings(group, tier);
                    settings.renderingPath = newRenderingPath;
                    EditorGraphicsSettings.SetTierSettings(group, tier, settings);
                }
            }
        }
    }
 static GUIContent[] ValidRenderingPathsGuiContents()
 {
     return(XRBuildSettings.ValidRenderingPaths().Select(p => new GUIContent(p.ToString())).ToArray());
 }