Example #1
0
 public void DoXPGainAction(XPData curXPData, int levelOfAction)
 {
     if (OnGainXP != null)
     {
         int newTotalXP = curXPData.TotalXP + GetXPGain(levelOfAction);
         OnGainXP(new XPData(newTotalXP, GetCurLevel(newTotalXP, curXPData.CurXPLevel)));
     }
 }
Example #2
0
        private void OnUpdateStats()
        {
            if (m_statsPanelContentLeft != null)
            {
                // clear all stats
                for (int i = 0; i < m_statsPanelContentLeft.transform.childCount; ++i)
                {
                    Destroy(m_statsPanelContentLeft.transform.GetChild(i).gameObject);
                    Destroy(m_statsPanelContentRight.transform.GetChild(i).gameObject);
                }

                List <BrainCloudStats.Stat> playerStats = BrainCloudStats.Instance.GetStats();
                XPData xpData       = GPlayerMgr.Instance.PlayerData.PlayerXPData;
                int    currentLevel = xpData.CurrentLevel;

                if (GPlayerMgr.Instance.PlayerData.PlayerRank != currentLevel)
                {
                    // Update the PlayerSummaryData only if the Player's rank has changed
                    GPlayerMgr.Instance.PlayerData.PlayerRank = currentLevel;
                    GPlayerMgr.Instance.UpdatePlayerSummaryData();
                    PlayerRankIcon.UpdateIcon(GPlayerMgr.Instance.PlayerData.PlayerRank);
                }

                string rank = BrainCloudStats.Instance.m_playerLevelTitles[0] + "(" + GPlayerMgr.Instance.PlayerData.PlayerXPData.CurrentLevel + ")";

                if (currentLevel > 0 && currentLevel < BrainCloudStats.Instance.m_playerLevelTitles.Length)
                {
                    rank = BrainCloudStats.Instance.m_playerLevelTitles[currentLevel - 1] + " (" + currentLevel + ")";
                }
                // over max
                else if (currentLevel > 0)
                {
                    rank = BrainCloudStats.Instance.m_playerLevelTitles[BrainCloudStats.Instance.m_playerLevelTitles.Length - 1] + " (" + currentLevel + ")";
                }

                if (m_statsImage == null)
                {
                    m_statsImage = m_statsPanelContentLeft.transform.parent.parent.parent.FindDeepChild("XpBar").GetComponent <Image>();
                }

                m_statsImage.fillAmount = Mathf.InverseLerp(xpData.PrevThreshold, xpData.NextThreshold, xpData.ExperiencePoints);

                Text tempText = null;
                for (int i = 2; i < playerStats.Count; ++i)
                {
                    tempText           = Instantiate(m_statText, m_statsPanelContentLeft.transform).GetComponent <Text>();
                    tempText.alignment = TextAnchor.MiddleLeft;
                    tempText.text      = "  " + playerStats[i].Name;
                    tempText           = Instantiate(m_statValue, m_statsPanelContentRight.transform).GetComponent <Text>();
                    tempText.text      = HudHelper.ToGUIString(playerStats[i].Value);
                }
                GameObject.Find("RankText").GetComponent <Text>().text = rank;
            }
        }
Example #3
0
    void OnXPChanged(XPData newXP)
    {
        if (xpData.TotalXP > 0)
        {
            int xpGain = newXP.TotalXP - xpData.TotalXP;
            MessageLog_Manager.NewMessage("You gain " + xpGain + " XP!", Color.yellow);

            if (newXP.CurXPLevel > xpData.CurXPLevel)
            {
                MessageLog_Manager.NewMessage("You are now level " + newXP.CurXPLevel, Color.yellow);
                // do level gain effect (gain max hp)
                fighter.IncreaseMaxHealth();

                if (xpData.CurXPLevel == 3)
                {
                    // gain teleport
                    abilityComponent.AddAbility(AbilityID.Teleport, true, "40% HP");
                }
            }
        }

        xpData = new XPData(newXP.TotalXP, newXP.CurXPLevel);
        UI_Manager.instance.HandlePlayerXPLevel(xpData.TotalXP, xpData.CurXPLevel);
    }