Example #1
0
        private static ReorderableList CreateReorderableList(List <XNode.NodePort> instancePorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, string label, XNode.ConnectionType connectionType = XNode.ConnectionType.Multiple)
        {
            bool            hasArrayData = arrayData != null && arrayData.isArray;
            int             arraySize    = hasArrayData ? arrayData.arraySize : 0;
            var             node         = serializedObject.targetObject as XNode.INode;
            ReorderableList list         = new ReorderableList(instancePorts, null, true, true, true, true);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                XNode.NodePort port = node.GetPort(arrayData.name + " " + index);
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Invalid element " + index);
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData);
                }
                else
                {
                    EditorGUI.LabelField(rect, port.fieldName);
                }
                Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                NodeEditorGUILayout.PortField(pos, port);
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        XNode.NodePort port     = node.GetPort(arrayData.name + " " + i);
                        XNode.NodePort nextPort = node.GetPort(arrayData.name + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        XNode.NodePort port     = node.GetPort(arrayData.name + " " + i);
                        XNode.NodePort nextPort = node.GetPort(arrayData.name + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add instance port postfixed with an index number
                string newName = arrayData.name + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = arrayData.name + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddInstanceOutput(type, connectionType, newName);
                }
                else
                {
                    node.AddInstanceInput(type, connectionType, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node as UnityEngine.Object);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                int index = rl.index;
                // Clear the removed ports connections
                instancePorts[index].ClearConnections();
                // Move following connections one step up to replace the missing connection
                for (int k = index + 1; k < instancePorts.Count(); k++)
                {
                    for (int j = 0; j < instancePorts[k].ConnectionCount; j++)
                    {
                        XNode.NodePort other = instancePorts[k].GetConnection(j);
                        instancePorts[k].Disconnect(other);
                        instancePorts[k - 1].Connect(other);
                    }
                }
                // Remove the last instance port, to avoid messing up the indexing
                node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
                serializedObject.Update();
                EditorUtility.SetDirty(node as UnityEngine.Object);
                if (hasArrayData)
                {
                    arrayData.DeleteArrayElementAtIndex(index);
                    arraySize--;
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (instancePorts.Count <= arraySize)
                    {
                        while (instancePorts.Count <= arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(--arraySize);
                        }
                        Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int instancePortCount = instancePorts.Count;
                while (instancePortCount < arraySize)
                {
                    // Add instance port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == XNode.NodePort.IO.Output)
                    {
                        node.AddInstanceOutput(type, connectionType, newName);
                    }
                    else
                    {
                        node.AddInstanceInput(type, connectionType, newName);
                    }
                    EditorUtility.SetDirty(node as UnityEngine.Object);
                    instancePortCount++;
                }
                while (arraySize < instancePortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                    arraySize++;
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreateReorderableList != null)
            {
                onCreateReorderableList(list);
            }
            return(list);
        }
Example #2
0
        private static ReorderableList CreateReorderableList(string fieldName, List <XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action <ReorderableList> onCreation)
        {
            bool hasArrayData = arrayData != null && arrayData.isArray;

            XNode.Node      node  = serializedObject.targetObject as XNode.Node;
            ReorderableList list  = new ReorderableList(dynamicPorts, null, true, true, true, true);
            string          label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                XNode.NodePort port = node.GetPort(fieldName + " " + index);
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData, true);
                }
                else
                {
                    EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
                }
                if (port != null)
                {
                    Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add dynamic port postfixed with an index number
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
                }
                else
                {
                    node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                var indexedPorts = node.DynamicPorts.Select(x => {
                    string[] split = x.fieldName.Split(' ');
                    if (split != null && split.Length == 2 && split[0] == fieldName)
                    {
                        int i = -1;
                        if (int.TryParse(split[1], out i))
                        {
                            return(new { index = i, port = x });
                        }
                    }
                    return(new { index = -1, port = (XNode.NodePort)null });
                }).Where(x => x.port != null);
                dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();

                int index = rl.index;

                if (dynamicPorts[index] == null)
                {
                    Debug.LogWarning("No port found at index " + index + " - Skipped");
                }
                else if (dynamicPorts.Count <= index)
                {
                    Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
                }
                else
                {
                    // Clear the removed ports connections
                    dynamicPorts[index].ClearConnections();
                    // Move following connections one step up to replace the missing connection
                    for (int k = index + 1; k < dynamicPorts.Count(); k++)
                    {
                        for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
                        {
                            XNode.NodePort other = dynamicPorts[k].GetConnection(j);
                            dynamicPorts[k].Disconnect(other);
                            dynamicPorts[k - 1].Connect(other);
                        }
                    }
                    // Remove the last dynamic port, to avoid messing up the indexing
                    node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
                    serializedObject.Update();
                    EditorUtility.SetDirty(node);
                }

                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
                        Debug.Log(rl.list[0]);
                        return;
                    }
                    arrayData.DeleteArrayElementAtIndex(index);
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (dynamicPorts.Count <= arrayData.arraySize)
                    {
                        while (dynamicPorts.Count <= arrayData.arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
                        }
                        UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int dynamicPortCount = dynamicPorts.Count;
                while (dynamicPortCount < arrayData.arraySize)
                {
                    // Add dynamic port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == XNode.NodePort.IO.Output)
                    {
                        node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
                    }
                    else
                    {
                        node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                    }
                    EditorUtility.SetDirty(node);
                    dynamicPortCount++;
                }
                while (arrayData.arraySize < dynamicPortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreation != null)
            {
                onCreation(list);
            }
            return(list);
        }