//////////////// internal void Draw() { if (Main.mouseLeft && this.IsMouseOverMenuItem()) { this.MenuItemScale = 0.8f; Main.PlaySound(SoundID.MenuClose); Timers.RunNow(() => { this.MyAction(); }); } else { bool _; XNASpritebatchLibraries.DrawBatch((sb) => this.DrawMenuItem(), SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Main.UIScaleMatrix, out _ ); } }
private static void DebugModeMenuInfo(GameTime _) { bool __; XNASpritebatchLibraries.DrawBatch((sb) => { sb.DrawString( Main.fontMouseText, Main.menuMode + "", new Vector2(Main.screenWidth - 32, Main.screenHeight - 32), Color.White ); }, out __); }