Example #1
0
 public void LoadNamedFile(string fileToLoad)
 {
     fileToLoad   = inputField.text;
     terrainArray = XMLVoxelFileReader.LoadChunkFromXMLFile(16, fileToLoad);
     CreateTerrain();
     voxelGenerator.UpdateMesh();
     playerScript.EnableControls();
 }
Example #2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            setBlockTypeToGrass();
        }

        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            setBlockTypeToDirt();
        }

        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            setBlockTypeToSand();
        }

        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            setBlockTypeToStone();
        }

        if (Input.GetKeyDown(KeyCode.Q))
        {
            if (playerScript.controlsEnabled)
            {
                playerScript.DisableControls();
            }
            else if (!playerScript.controlsEnabled)
            {
                playerScript.EnableControls();
            }
        }

        if (Input.GetKeyDown(KeyCode.F1))
        {
            terrainArray = XMLVoxelFileReader.LoadChunkFromXMLFile(16, "AssessmentChunk1");
            CreateTerrain();
            voxelGenerator.UpdateMesh();
        }

        if (Input.GetKeyDown(KeyCode.F2))
        {
            //get terrain array form xml file
            terrainArray = XMLVoxelFileReader.LoadChunkFromXMLFile(16, "AssessmentChunk2");
            //draw correct faces
            CreateTerrain();
            //update mesh info
            voxelGenerator.UpdateMesh();
        }
    }