private static void SaveOnProgramData(List <string> waves) { var pData = XMLSerie.ReadXMLProgram(); pData.Voices = waves; XMLSerie.WriteXMLProgram(pData); }
private void ProgramDataInit() { //only gets created if in Editor #if UNITY_EDITOR XMLSerie.WriteXMLProgram(CreateProgramDataObjOrUpdate()); #endif }
/// <summary> /// Saves to file audio settings /// </summary> public static void SaveToFile() { SaveToFilePlayerPref(); //Debug.Log("Saving settings"); return; var pData = XMLSerie.ReadXMLProgram(); pData.SoundIsOn = Settings.ISSoundOn; pData.MusicIsOn = Settings.ISMusicOn; pData.SoundLevel = AudioCollector.SoundLevel; pData.MusicLevel = AudioCollector.MusicLevel; pData.Units = Unit.CurrentSystem(); pData.AutoSaveFrec = AutoSaveFrec; //screen pData.QualityLevel = QualitySettings.GetQualityLevel(); pData.isFullScreen = Screen.fullScreen; pData.Lang = Languages.CurrentLang(); XMLSerie.WriteXMLProgram(pData); }