Example #1
0
        static int _s_set_name(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                XLuaFramework.Injection gen_to_be_invoked = (XLuaFramework.Injection)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.name = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #2
0
        static int _g_get_value(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                XLuaFramework.Injection gen_to_be_invoked = (XLuaFramework.Injection)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.value);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #3
0
        static int _s_set_value(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                XLuaFramework.Injection gen_to_be_invoked = (XLuaFramework.Injection)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.value = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    XLuaFramework.Injection gen_ret = new XLuaFramework.Injection();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.Injection constructor!"));
        }