public static void ShowPlayerScore(PlayerEnum indexPlayer) { if (indexPlayer == PlayerEnum.Null) { if (XkGameCtrl.IsActivePlayerOne) { _InstanceP1.SetActivePlayerScore(true); } if (XkGameCtrl.IsActivePlayerTwo) { _InstanceP2.SetActivePlayerScore(true); } if (XkGameCtrl.IsActivePlayerThree) { _InstanceP3.SetActivePlayerScore(true); } if (XkGameCtrl.IsActivePlayerFour) { _InstanceP4.SetActivePlayerScore(true); } return; } XKPlayerScoreCtrl instanceVal = GetInstance(indexPlayer); if (instanceVal == null) { return; } instanceVal.SetActivePlayerScore(true); instanceVal.SetScoreSprite(); }
public void StopDaoJiShi() { //SSDebug.Log("StopDaoJiShi******************************************************IsPlayDaoJishi " + IsPlayDaoJishi + ", Time ======= " + Time.time.ToString("f2")); if (GameOverObj.activeInHierarchy == true) { if (IsInvoking("HiddenGameOverObj")) { CancelInvoke("HiddenGameOverObj"); } GameOverObj.SetActive(false); } if (!IsPlayDaoJishi) { //重置玩家信息. XkGameCtrl.GetInstance().ResetPlayerInfo(PlayerIndex); XKPlayerScoreCtrl.ShowPlayerScore(PlayerIndex); return; } IsPlayDaoJishi = false; CountDaoJiShi--; ContinueGameObj.SetActive(false); DaoJiShiObj.SetActive(false); //m_TVYaoKongEnterObj.SetActive(false); bool isActive = XkGameCtrl.GetIsActivePlayer(PlayerIndex); if (isActive == false && pcvr.GetInstance() != null) { pcvr.GetInstance().m_HongDDGamePadInterface.OnPlayerGameDaoJiShiOver(PlayerIndex); } }
// Use this for initialization void Start() { switch (PlayerIndex) { case PlayerEnum.PlayerOne: _InstanceP1 = this; break; case PlayerEnum.PlayerTwo: _InstanceP2 = this; break; case PlayerEnum.PlayerThree: _InstanceP3 = this; break; case PlayerEnum.PlayerFour: _InstanceP4 = this; break; } ZuiGaoFenObj.SetActive(false); SetScoreSprite(); if (!XkGameCtrl.GetIsActivePlayer(PlayerIndex)) { SetActivePlayerScore(false); } }
public void StopJiFenTime() { if (Time.realtimeSinceStartup - TimeStartVal < 8f) { Debug.Log("Unity:" + "StopJiFenTime -> TimeStartVal was wrong!"); return; } if (IsMakeJiFenStop) { return; } IsMakeJiFenStop = true; IsShowFinishTask = false; JiFenJieMianObj.SetActive(false); Debug.Log("Unity:" + "StopJiFenTime..."); if (GameOverCtrl.IsShowGameOver) { XkGameCtrl.LoadingGameMovie(); return; } CountJiFenOpen++; #if CREAT_GAME_SCENE //动态加载下一关的游戏场景预制文件. XkGameCtrl.GetInstance().m_CreatSceneCom.CreatGameScene(CountJiFenOpen); #endif #if USE_LOADING_NEXT_SCENE //直接加载下一关的游戏场景. if (Application.loadedLevel < 4) { Application.LoadLevel(Application.loadedLevel + 1); } else { Application.LoadLevel(0); } #endif //CountJiFenOpen = 4; //test. if (CountJiFenOpen < 4) { XKBossXueTiaoCtrl.IsWuDiPlayer = false; XKTriggerStopMovePlayer.IsActiveTrigger = false; GameTimeCtrl.GetInstance().OpenGameTime(); CoinPlayerCtrl.GetInstanceOne().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceTwo().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceThree().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceFour().ShwoPlayerCoin(); DaoJuCtrl.GetInstance().ShowAllPlayerDaoJu(); XKPlayerScoreCtrl.ShowPlayerScore(PlayerEnum.Null); } else { QuanBuTongGuanCtrl.GetInstance().ShowQuanBuTongGuan(); } }
public void ShowPlayerFenShu(PlayerEnum indexVal, int fenShuVal) { int indexPlayer = (int)indexVal - 1; indexPlayer = (indexPlayer < 0 || indexPlayer > 3) ? 0 : indexPlayer; int fenShuValTmp = (fenShuVal * XKDaoJuGlobalDt.FenShuBeiLv[indexPlayer]); if (fenShuValTmp <= 0) { return; } XkGameCtrl.PlayerJiFenArray[indexPlayer] += fenShuValTmp; XKPlayerScoreCtrl.ChangePlayerScore(indexVal); XKPlayerFenShuMove fenShuMoveCom = GetXKPlayerFenShuMove(); if (fenShuMoveCom == null) { return; } Transform playerTr = XKPlayerMoveCtrl.GetXKPlayerMoveCtrl(indexVal).PiaoFenPoint; // playerTr = TestPlayerTr; //test Vector3 startPos = XkGameCtrl.GetInstance().GetWorldObjToScreenPos(playerTr.position); int fenShuLen = fenShuVal.ToString().Length; startPos.x += 9f * (fenShuLen - 1); fenShuMoveCom.SetPlayerFenShuVal(fenShuVal, startPos, indexPlayer); }
// Use this for initialization internal void Init() { if (IsInit == true) { return; } IsInit = true; switch (PlayerIndex) { case PlayerEnum.PlayerOne: _InstanceP1 = this; break; case PlayerEnum.PlayerTwo: _InstanceP2 = this; break; case PlayerEnum.PlayerThree: _InstanceP3 = this; break; case PlayerEnum.PlayerFour: _InstanceP4 = this; break; } ZuiGaoFenObj.SetActive(false); //SetScoreSprite(); if (!XkGameCtrl.GetIsActivePlayer(PlayerIndex)) { SetActivePlayerScore(false); } }
public static void ChangePlayerScore(PlayerEnum indexPlayer) { XKPlayerScoreCtrl instanceVal = GetInstance(indexPlayer); if (instanceVal == null) { return; } instanceVal.MakeScoreToBig(); CheckPlayerZuiGaoFen(); }
public void StopJiFenTime() { if (Time.realtimeSinceStartup - TimeStartVal < 8f) { Debug.Log("Unity:" + "StopJiFenTime -> TimeStartVal was wrong!"); return; } if (IsMakeJiFenStop) { return; } IsMakeJiFenStop = true; IsShowFinishTask = false; JiFenJieMianObj.SetActive(false); Debug.Log("Unity:" + "StopJiFenTime..."); if (GameOverCtrl.IsShowGameOver) { XkGameCtrl.LoadingGameMovie(); return; } CountJiFenOpen++; //CountJiFenOpen = 4; //test. if (CountJiFenOpen < 4) { XKBossXueTiaoCtrl.IsWuDiPlayer = false; XKTriggerStopMovePlayer.IsActiveTrigger = false; if (GameTimeCtrl.GetInstance() != null) { GameTimeCtrl.GetInstance().OpenGameTime(); } CoinPlayerCtrl.GetInstanceOne().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceTwo().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceThree().ShwoPlayerCoin(); CoinPlayerCtrl.GetInstanceFour().ShwoPlayerCoin(); DaoJuCtrl.GetInstance().ShowAllPlayerDaoJu(); XKPlayerScoreCtrl.ShowPlayerScore(PlayerEnum.Null); } else { if (QuanBuTongGuanCtrl.GetInstance() != null) { QuanBuTongGuanCtrl.GetInstance().ShowQuanBuTongGuan(); } } }
public static void HiddenPlayerScore(PlayerEnum indexPlayer) { if (indexPlayer == PlayerEnum.Null) { _InstanceP1.SetActivePlayerScore(false); _InstanceP2.SetActivePlayerScore(false); _InstanceP3.SetActivePlayerScore(false); _InstanceP4.SetActivePlayerScore(false); return; } XKPlayerScoreCtrl instanceVal = GetInstance(indexPlayer); if (instanceVal == null) { return; } instanceVal.SetActivePlayerScore(false); }
public static void ChangePlayerScore(PlayerEnum indexPlayer) { XKPlayerScoreCtrl instanceVal = GetInstance(indexPlayer); if (instanceVal == null) { return; } //instanceVal.MakeScoreToBig(); CheckPlayerZuiGaoFen(); SSPlayerScoreManage playerScoreManage = SSPlayerScoreManage.GetInstance(indexPlayer); if (playerScoreManage != null && playerScoreManage.IsOnPlayerFenShuZuGou == false) { //玩家有新获得积分. int minChouJiangScore = 40000; if (XkGameCtrl.GetInstance() != null && XkGameCtrl.GetInstance().m_PingJiData != null) { minChouJiangScore = XkGameCtrl.GetInstance().m_PingJiData.GetChouJiangMinScore(); } int playerScore = XkGameCtrl.GetPlayerJiFenValue(indexPlayer); //还差多少分数. int haiChaScoreVal = minChouJiangScore - playerScore; if (haiChaScoreVal <= 0) { haiChaScoreVal = 0; } XKPlayerScoreCtrl playerScoreCom = GetInstance(indexPlayer); if (playerScoreCom != null) { //设置还差多少分数. playerScoreCom.SetJuChouJiangScore(haiChaScoreVal); } } }
public static XKPlayerScoreCtrl GetInstance(PlayerEnum indexPlayer) { XKPlayerScoreCtrl instanceVal = null; switch (indexPlayer) { case PlayerEnum.PlayerOne: instanceVal = _InstanceP1; break; case PlayerEnum.PlayerTwo: instanceVal = _InstanceP2; break; case PlayerEnum.PlayerThree: instanceVal = _InstanceP3; break; case PlayerEnum.PlayerFour: instanceVal = _InstanceP4; break; } return(instanceVal); }
public void StopDaoJiShi() { if (GameOverObj.activeInHierarchy == true) { if (IsInvoking("HiddenGameOverObj")) { CancelInvoke("HiddenGameOverObj"); } GameOverObj.SetActive(false); } if (!IsPlayDaoJishi) { //重置玩家信息. XkGameCtrl.GetInstance().ResetPlayerInfo(PlayerIndex); XKPlayerScoreCtrl.ShowPlayerScore(PlayerIndex); return; } IsPlayDaoJishi = false; CountDaoJiShi--; ContinueGameObj.SetActive(false); DaoJiShiObj.SetActive(false); //m_TVYaoKongEnterObj.SetActive(false); }
public void ShowGamePaiMing() { //Debug.Log("Unity:"+"ShowGamePaiMing..."); int timeShengYu = GameTimeBossCtrl.GetInstance().GetTimeBossResidual(); //timeShengYu = 51; //test. BossJiFenCtrl.GetInstance().ShowBossJiFenInfo(timeShengYu); int fenShuBoss = BossFenShuVal * timeShengYu; //Debug.Log("Unity:"+"fenShuBoss ****************** "+fenShuBoss); if (XkGameCtrl.IsActivePlayerOne) { XkGameCtrl.PlayerJiFenArray[0] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerOne); } } if (XkGameCtrl.IsActivePlayerTwo) { XkGameCtrl.PlayerJiFenArray[1] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerTwo); } } if (XkGameCtrl.IsActivePlayerThree) { XkGameCtrl.PlayerJiFenArray[2] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerThree); } } if (XkGameCtrl.IsActivePlayerFour) { XkGameCtrl.PlayerJiFenArray[3] += fenShuBoss; if (fenShuBoss > 0) { XKPlayerScoreCtrl.ChangePlayerScore(PlayerEnum.PlayerFour); } } for (int i = 0; i < XkGameCtrl.PlayerJiFenArray.Length; i++) { XkGameCtrl.PlayerJiFenArray[i] = XkGameCtrl.PlayerJiFenArray[i] > MaxGameFenShu ? MaxGameFenShu : XkGameCtrl.PlayerJiFenArray[i]; } for (int i = 0; i < PlayerPaiMingObjArray.Length; i++) { PlayerPaiMingObjArray[i].SetActive(false); } XinJiLuObj.SetActive(false); HuangGuanObj.SetActive(false); int countJF = 0; bool isActiveXinJiLu = false; bool isActivePlayerJF = false; //test start. /*XkGameCtrl.PlayerJiFenArray[0] = 123; * XkGameCtrl.PlayerJiFenArray[1] = 12345; * XkGameCtrl.PlayerJiFenArray[2] = 1234; * XkGameCtrl.PlayerJiFenArray[3] = 1234;*/ //test end. int[] playerJFArray = XkGameCtrl.PlayerJiFenArray; if (PlayerJiFenList != null) { PlayerJiFenList.Clear(); PlayerJiFenList = null; } PlayerJiFenList = new List <int>(playerJFArray); PlayerJiFenList.Sort(); PlayerJiFenList.Reverse(); int[] jiLuFenShuKey = { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { /*Debug.Log("Unity:"+"playerJFArray["+i+"] *** "+playerJFArray[i] +", PlayerJiFenList["+j+"] *** "+PlayerJiFenList[j]);*/ if (playerJFArray[i] == PlayerJiFenList[j] && jiLuFenShuKey[j] == 0) { jiLuFenShuKey[j] = 1; isActivePlayerJF = playerJFArray[i] > 0 ? true : false; if (!isActivePlayerJF && j > 0) { break; } countJF++; if (XKGlobalData.GameVersionPlayer == 0) { if (pcvr.IsHongDDShouBing) { string url = pcvr.GetInstance().m_PlayerHeadUrl[i]; XkGameCtrl.GetInstance().m_AsyImage.LoadPlayerHeadImg(url, PlayerNumUITexture[j]); } else { PlayerNumUITexture[j].mainTexture = PlayerTexture[i]; } } else { PlayerNumUITexture[j].mainTexture = PlayerTextureShR[i]; } switch (j) { case 0: isActivePlayerJF = true; if (XinJiLuVal < PlayerJiFenList[j]) { isActiveXinJiLu = true; XinJiLuVal = PlayerJiFenList[j]; } SetPlayerJiFen(PlayerJF_1, PlayerJiFenList[j]); break; case 1: SetPlayerJiFen(PlayerJF_2, PlayerJiFenList[j]); break; case 2: SetPlayerJiFen(PlayerJF_3, PlayerJiFenList[j]); break; case 3: SetPlayerJiFen(PlayerJF_4, PlayerJiFenList[j]); break; } PlayerPaiMingObjArray[j].SetActive(isActivePlayerJF); break; } } } if (countJF > 1) { HuangGuanObj.SetActive(true); } XinJiLuObj.SetActive(isActiveXinJiLu); if (GameJiLuFenShuCtrl.GetInstance() != null) { GameJiLuFenShuCtrl.GetInstance().ShowGameJiLuScore(); } XKPlayerScoreCtrl.HiddenPlayerScore(PlayerEnum.Null); }
static void CheckPlayerZuiGaoFen() { //XkGameCtrl.CheckPlayerActiveNum(); if (XkGameCtrl.PlayerActiveNum <= 0) { return; } if (Time.time - TimeLastMaxScore < 0.5f) { return; } TimeLastMaxScore = Time.time; int maxScore = 0; int indexVal = 0; for (int i = 0; i < 4; i++) { switch (i) { case 0: if (!XkGameCtrl.IsActivePlayerOne) { continue; } break; case 1: if (!XkGameCtrl.IsActivePlayerTwo) { continue; } break; case 2: if (!XkGameCtrl.IsActivePlayerThree) { continue; } break; case 3: if (!XkGameCtrl.IsActivePlayerFour) { continue; } break; } if (XkGameCtrl.PlayerJiFenArray[i] > maxScore) { maxScore = XkGameCtrl.PlayerJiFenArray[i]; indexVal = i; } } //Debug.Log("Unity:"+"CheckPlayerZuiGaoFen -> maxScore "+maxScore+", index "+indexVal); XKPlayerScoreCtrl playerScore = null; switch (indexVal) { case 0: playerScore = _InstanceP1; break; case 1: playerScore = _InstanceP2; break; case 2: playerScore = _InstanceP3; break; case 3: playerScore = _InstanceP4; break; } if (playerScore.ZuiGaoFenObj.activeSelf) { return; } if (_InstanceP1 != null) { _InstanceP1.SetActiveZuiGaoFen(playerScore == _InstanceP1); } if (_InstanceP2 != null) { _InstanceP2.SetActiveZuiGaoFen(playerScore == _InstanceP2); } if (_InstanceP3 != null) { _InstanceP3.SetActiveZuiGaoFen(playerScore == _InstanceP3); } if (_InstanceP4 != null) { _InstanceP4.SetActiveZuiGaoFen(playerScore == _InstanceP4); } }
static void CheckPlayerZuiGaoFen(bool isHuLueTime = false) { //XkGameCtrl.CheckPlayerActiveNum(); if (XkGameCtrl.PlayerActiveNum <= 0) { return; } if (Time.time - TimeLastMaxScore < 0.5f) { return; } TimeLastMaxScore = Time.time; int maxScore = 0; int indexVal = -1; PlayerEnum indexPlayer = PlayerEnum.Null; for (int i = 0; i < 4; i++) { indexPlayer = (PlayerEnum)(i + 1); if (XkGameCtrl.GetIsActivePlayer(indexPlayer) == false) { continue; } if (XkGameCtrl.GetIsDeathPlayer(indexPlayer) == true) { XKPlayerScoreCtrl playerScoreCom = GetInstance(indexPlayer); if (playerScoreCom != null) { playerScoreCom.SetActiveZuiGaoFen(false); } continue; } //switch (i) { //case 0: // if (!XkGameCtrl.IsActivePlayerOne) { // continue; // } // break; //case 1: // if (!XkGameCtrl.IsActivePlayerTwo) { // continue; // } // break; //case 2: // if (!XkGameCtrl.IsActivePlayerThree) { // continue; // } // break; //case 3: // if (!XkGameCtrl.IsActivePlayerFour) { // continue; // } // break; //} if (XkGameCtrl.PlayerJiFenArray[i] > maxScore) { maxScore = XkGameCtrl.PlayerJiFenArray[i]; indexVal = i; } } //Debug.Log("Unity:"+"CheckPlayerZuiGaoFen -> maxScore "+maxScore+", index "+indexVal); if (indexVal == -1) { return; } XKPlayerScoreCtrl playerScore = null; switch (indexVal) { case 0: playerScore = _InstanceP1; break; case 1: playerScore = _InstanceP2; break; case 2: playerScore = _InstanceP3; break; case 3: playerScore = _InstanceP4; break; } if (playerScore.ZuiGaoFenObj.activeSelf) { return; } if (_InstanceP1 != null) { _InstanceP1.SetActiveZuiGaoFen(playerScore == _InstanceP1); } if (_InstanceP2 != null) { _InstanceP2.SetActiveZuiGaoFen(playerScore == _InstanceP2); } if (_InstanceP3 != null) { _InstanceP3.SetActiveZuiGaoFen(playerScore == _InstanceP3); } if (_InstanceP4 != null) { _InstanceP4.SetActiveZuiGaoFen(playerScore == _InstanceP4); } }