Example #1
0
    public void SetPlayerJiJiuBaoVal(Vector3 startPos)
    {
        startPos.y += XKDaoJuGlobalDt.GetInstance().DaoJuMaoZiPY;
        transform.localPosition    = startPos;
        transform.localEulerAngles = Vector3.zero;
        transform.localScale       = new Vector3(LocalScale.x, LocalScale.y, 1f);
        gameObject.SetActive(true);
        TweenPosition twPos = gameObject.AddComponent <TweenPosition>();

        twPos.from     = startPos;
        twPos.to       = startPos + new Vector3(0f, PiaoZiPY, 0f);
        twPos.duration = PiaoZiTime;
        twPos.PlayForward();

        TweenAlpha twAlp = gameObject.AddComponent <TweenAlpha>();

        twAlp.from     = 1f;
        twAlp.to       = 0f;
        twAlp.duration = PiaoZiTime;
        twAlp.PlayForward();

        EventDelegate.Add(twAlp.onFinished, delegate {
            HiddenPlayerJiJiuBao();
        });
    }
    void Awake()
    {
        _Instance = this;
        PlayerAmmoCtrl ammoScript = AmmoChangCheng.GetComponent <PlayerAmmoCtrl>();

        ammoScript.AmmoIndex = AmmoChangChengIndex;
        ammoScript.AmmoType  = AmmoChangChengType;

        ammoScript           = AmmoQiangJi.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoQiangJiIndex;
        ammoScript.AmmoType  = AmmoQiangJiType;

        ammoScript           = AmmoPaiJiPao.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoPaiJiPaoIndex;
        ammoScript.AmmoType  = AmmoPaiJiPaoType;

        ammoScript           = AmmoSanDanZP.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoSanDanZPIndex;
        ammoScript.AmmoType  = AmmoSanDanZPType;

        ammoScript           = AmmoChuanJiaDanZP.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoChuanJiaDanZPIndex;
        ammoScript.AmmoType  = AmmoChuanJiaDanZPType;

        ammoScript           = AmmoHuoLiOpenZP.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoHuoLiOpenZPIndex;
        ammoScript.AmmoType  = AmmoHuoLiOpenZPType;

        ammoScript           = AmmoHuoLiOpenJQ.GetComponent <PlayerAmmoCtrl>();
        ammoScript.AmmoIndex = AmmoHuoLiOpenJQIndex;
        ammoScript.AmmoType  = AmmoHuoLiOpenJQType;
    }
Example #3
0
    void MoveDaoJuToPlayer()
    {
        if (IsMoveOverDaoJuToPlayer)
        {
            return;
        }

        if (AimPlayerTr == null)
        {
            return;
        }
        Vector3 dirVal = AimPlayerTr.position - DaoJuTr.position;

        dirVal = dirVal.normalized * XKDaoJuGlobalDt.GetInstance().CiLiDaoJuSpeed *Time.deltaTime;
        DaoJuTr.Translate(dirVal, Space.World);
        if (Vector3.Distance(AimPlayerTr.position, DaoJuTr.position) <= 0.5f)
        {
            //Debug.Log("Unity:"+"MoveDaoJuToPlayer...");
            IsMoveOverDaoJuToPlayer = true;
            XKPlayerMoveCtrl script = AimPlayerTr.GetComponent <XKPlayerMoveCtrl>();
            if (script == null)
            {
                return;
            }
            RemoveBuJiBao(script.PlayerIndex);
        }
    }
    void CheckPlayerDistance()
    {
        if (Time.realtimeSinceStartup - TimeCheckDis < 0.2f)
        {
            return;
        }
        TimeCheckDis = Time.realtimeSinceStartup;

        if (!IsMoveOverDaoJuByItween && IsSpawnDaoJu)
        {
            return;
        }

        if (AimPlayerTr != null)
        {
            return;
        }

        Transform playerTr = null;
        Vector3   posA     = Vector3.zero;
        Vector3   posB     = DaoJuTr.position;

        for (int i = 0; i < 3; i++)
        {
            if (XKPlayerGlobalDt.PlayerMoveList == null && XKPlayerGlobalDt.PlayerMoveList.Count <= i)
            {
                break;
            }

            if (XKPlayerGlobalDt.PlayerMoveList == null || XKPlayerGlobalDt.PlayerMoveList[i] == null)
            {
                continue;
            }

            if (XKPlayerGlobalDt.PlayerMoveList[i].GetIsDeathPlayer())
            {
                continue;
            }
            playerTr = XKPlayerGlobalDt.PlayerMoveList[i].transform;
            posA     = playerTr.position;
            posA.y   = posB.y = 0f;
            if (Vector3.Distance(posA, posB) > XKDaoJuGlobalDt.GetInstance().CiLiDaoJuDis)
            {
                continue;
            }
            //Debug.Log("Unity:"+"player "+XKPlayerGlobalDt.PlayerMoveList[i].name);

            AimPlayerTr = XKPlayerGlobalDt.PlayerMoveList[i].transform;
            SetBuJiBaoRigbody(true);
            if (rigidbody != null)
            {
                rigidbody.useGravity = false;
            }

            if (BoxCol != null)
            {
                BoxCol.enabled = false;
            }
        }
    }
Example #5
0
	// Use this for initialization
	void Start()
	{
		TanKeTran = transform;
		AmmoParticle = XKPlayerGlobalDt.GetInstance().AmmoParticle;
		SanDanAmmoParticle = XKPlayerGlobalDt.GetInstance().SanDanAmmoParticle;
		PaiJiPaoAmmoParticle = XKPlayerGlobalDt.GetInstance().PaiJiPaoAmmoParticle;
		ChuanTouDanAmmoParticle = XKPlayerGlobalDt.GetInstance().ChuanTouDanAmmoParticle;
		DaoDanAmmoParticle = XKPlayerGlobalDt.GetInstance().DaoDanAmmoParticle;

		PuTongAmmo = XKPlayerGlobalDt.GetInstance().PuTongJQAmmo;
		DaoDanZPAmmo = XKPlayerGlobalDt.GetInstance().DaoDanZPAmmo;
		ChuanTouDanAmmo = XKDaoJuGlobalDt.GetInstance().AmmoChuanJiaDanZP;
		AmmoSanDanZP = XKDaoJuGlobalDt.GetInstance().AmmoSanDanZP;
		PaiJiPaoAmmo = XKDaoJuGlobalDt.GetInstance().AmmoPaiJiPao;
		ChangChengAmmo = XKDaoJuGlobalDt.GetInstance().AmmoChangCheng;
		QiangJiAmmo = XKDaoJuGlobalDt.GetInstance().AmmoQiangJi;
		AmmoHuoLiOpenJQ = XKDaoJuGlobalDt.GetInstance().AmmoHuoLiOpenJQ;
		AmmoHuoLiOpenZP = XKDaoJuGlobalDt.GetInstance().AmmoHuoLiOpenZP;
		Frequency = XKPlayerGlobalDt.GetInstance().Frequency;

		//AmmoParticleList = new List<AmmoParticleDt>(6);
		FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
		AmmoStateJiQiang = PlayerAmmoType.PuTongAmmo;
		AmmoStateZhuPao = PlayerAmmoType.DaoDanAmmo;

		int fireAudioLen = PlayerFireAudio.Length;
		for (int i = 0; i < fireAudioLen; i++) {
			if (PlayerFireAudio[i] == null) {
				continue;
			}
			PlayerFireAudio[i].loop = false;
			PlayerFireAudio[i].Stop();
		}

		InitPlayerAmmoList();
		switch (PlayerIndex) {
		case PlayerEnum.PlayerOne:
			InputEventCtrl.GetInstance().ClickFireBtOneEvent += ClickFireBtEvent;
			InputEventCtrl.GetInstance().ClickDaoDanBtOneEvent += ClickFireDaoDanBtEvent;
			break;
		case PlayerEnum.PlayerTwo:
			InputEventCtrl.GetInstance().ClickFireBtTwoEvent += ClickFireBtEvent;
			InputEventCtrl.GetInstance().ClickDaoDanBtTwoEvent += ClickFireDaoDanBtEvent;
			break;
		case PlayerEnum.PlayerThree:
			InputEventCtrl.GetInstance().ClickFireBtThreeEvent += ClickFireBtEvent;
			InputEventCtrl.GetInstance().ClickDaoDanBtThreeEvent += ClickFireDaoDanBtEvent;
			break;
		case PlayerEnum.PlayerFour:
			InputEventCtrl.GetInstance().ClickFireBtFourEvent += ClickFireBtEvent;
			InputEventCtrl.GetInstance().ClickDaoDanBtFourEvent += ClickFireDaoDanBtEvent;
			break;
		}
        CreatPlayerXiaoFeiJi();
    }
Example #6
0
	public void SetIsHuoLiAllOpen(bool isFire)
	{
		//Debug.Log("Unity:"+"SetIsHuoLiAllOpen -> isFire "+isFire);
		if (isFire) {
			XKPlayerHuoLiAllOpenUICtrl huoLiUIScript = XKPlayerHuoLiAllOpenUICtrl.GetInstanceHuoLiOpen(PlayerIndex);
			if (huoLiUIScript != null) {
				huoLiUIScript.ShowHuoLiOpenUI(XKDaoJuGlobalDt.GetInstance().HuoLiAllOpenTime);
			}
		}

		if (IsHuoLiAllOpen == isFire) {
			return;
		}
		IsHuoLiAllOpen = isFire;
		//Debug.Log("Unity:"+"SetIsSanDanZPFire -> isFire "+isFire);
		
		BuJiBaoType daoJuTypeValZP = isFire == true ? BuJiBaoType.HuoLiAllOpenDJ : BuJiBaoType.DaoDan;
		BuJiBaoType daoJuTypeValJQ = isFire == true ? BuJiBaoType.HuoLiAllOpenDJ : BuJiBaoType.Null;
		ZhuPaoAmmoSt = daoJuTypeValZP;
		JiQiangAmmoSt = daoJuTypeValJQ;
	}
    void MoveDaoJuToPlayer()
    {
        if (IsMoveOverDaoJuToPlayer)
        {
            return;
        }

        if (AimPlayerTr == null)
        {
            return;
        }

        if (XkGameCtrl.GetIsDeathPlayer(m_PlayerIndex) == true)
        {
            if (IsDeath == false)
            {
                IsDeath = true;
                //当血包或其它道具飞向玩家的过程中如果玩家GG了则关闭道具飞向玩家的逻辑并且将其删除。
                DestroyNetObj(gameObject);
            }
            return;
        }

        Vector3 dirVal = AimPlayerTr.position - DaoJuTr.position;

        dirVal = dirVal.normalized * XKDaoJuGlobalDt.GetInstance().CiLiDaoJuSpeed *Time.deltaTime;
        DaoJuTr.Translate(dirVal, Space.World);
        if (Vector3.Distance(AimPlayerTr.position, DaoJuTr.position) <= 0.5f)
        {
            //Debug.Log("Unity:"+"MoveDaoJuToPlayer...");
            IsMoveOverDaoJuToPlayer = true;
            XKPlayerMoveCtrl script = AimPlayerTr.GetComponent <XKPlayerMoveCtrl>();
            if (script == null)
            {
                return;
            }
            RemoveBuJiBao(script.PlayerIndex);
        }
    }
    /// <summary>
    /// 显示抽奖提示.
    /// </summary>
    public void ShowChouJiangTiShi(PlayerEnum indexPlayer, Vector3 startPos)
    {
        if (m_ChouJiangTiShiDt != null)
        {
            m_ChouJiangTiShiDt.ShowFuHuoInfo(indexPlayer);
        }

        startPos.y += XKDaoJuGlobalDt.GetInstance().DaoJuMaoZiPY;
        transform.localPosition    = startPos;
        transform.localEulerAngles = Vector3.zero;
        transform.localScale       = new Vector3(LocalScale.x, LocalScale.y, 1f);
        gameObject.SetActive(true);
        TweenPosition twPos = gameObject.AddComponent <TweenPosition>();

        twPos.from     = startPos;
        twPos.to       = startPos + new Vector3(0f, PiaoZiPY, 0f);
        twPos.duration = PiaoZiTime;
        twPos.PlayForward();

        EventDelegate.Add(twPos.onFinished, delegate {
            StartCoroutine(StartPlayTweenAlpha());
        });
        m_TimeLast = Time.time;
    }
Example #9
0
    /// <summary>
    /// Removes the bu ji bao. playerSt == 0 -> hit TerrainLayer,
    /// playerSt == 1 -> PlayerOne, playerSt == 2 -> PlayerTwo.
    /// playerSt == 3 -> PlayerThree, playerSt == 4 -> PlayerFour.
    /// </summary>
    /// <param name="key">Key.</param>
    public void RemoveBuJiBao(PlayerEnum playerSt, int keyHit = 0)
    {
        if (IsDeath)
        {
            return;
        }
        IsDeath = true;
        CancelInvoke("DelayDestroyBuJiBao");
        if (playerSt != PlayerEnum.Null || keyHit == 1)
        {
            //XKGlobalData.GetInstance().PlayAudioHitBuJiBao();
            if (ExplodeObj != null)
            {
                GameObject obj = (GameObject)Instantiate(ExplodeObj, transform.position, transform.rotation);
                XkGameCtrl.CheckObjDestroyThisTimed(obj);
            }

            if (Network.peerType != NetworkPeerType.Server)
            {
                bool isMoveDaoJu = true;
                switch (BuJiBao)
                {
                case BuJiBaoType.FenShuDJ:
                    isMoveDaoJu = false;
                    XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, FenShuVal);
                    break;

                case BuJiBaoType.JiSuDJ:
                    //isMoveDaoJu = false;
                    XKPlayerMoveCtrl.SetPlayerJiSuMoveSpeed(playerSt);
                    XKPlayerMoveCtrl.SetPlayerJiSuState(playerSt);
                    XKPlayerJiSuCtrl.GetInstance().ShowPlayerJiSu(playerSt);
                    break;

                case BuJiBaoType.YiLiaoBaoDJ:
                    isMoveDaoJu = false;
                    XkGameCtrl.AddPlayerHealth(playerSt, XKDaoJuGlobalDt.GetInstance().YiLiaoBaoXueLiangVal);
                    XKPlayerJiJiuBaoCtrl.GetInstance().ShowPlayerJiJiuBao(playerSt);
                    break;

                case BuJiBaoType.ShuangBeiFenShuDJ:
                    //isMoveDaoJu = false;
                    //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, FenShuBeiLv);
                    XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, 2);
                    XKFenShuBeiLvCtrl.GetInstance().ShowPlayerFenShuBeiLv(playerSt);
                    break;

                case BuJiBaoType.QianHouFireDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerQianHouFire(playerSt);
                    break;

                case BuJiBaoType.ChangChengJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerChangChengFire(playerSt);
                    break;

                case BuJiBaoType.SanDanJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerJiQiangSanDanFire(playerSt);
                    break;

                case BuJiBaoType.QiangJiJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerQiangJiFire(playerSt);
                    break;

                case BuJiBaoType.PaiJiPaoDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsPaiJiPaoFire(playerSt);
                    break;

                case BuJiBaoType.ZhuPaoSanDanDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsSanDanZPFire(playerSt);
                    break;

                case BuJiBaoType.HuoLiAllOpenDJ:
                    //isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(playerSt);
                    XKPlayerHuoLiAllOpenCtrl.GetInstance().ShowPlayerHuoLiOpen(playerSt);
                    break;

                case BuJiBaoType.ChuanTouDan:
                    isMoveDaoJu = false;
                    XKPlayerAutoFire.GetInstanceAutoFire(playerSt).SetAmmoStateZhuPao(PlayerAmmoType.ChuanTouAmmo);
                    break;

                case BuJiBaoType.DaoDan:
                case BuJiBaoType.GaoBaoDan:
                case BuJiBaoType.SanDan:
                case BuJiBaoType.GenZongDan:
                case BuJiBaoType.JianSuDan:
                case BuJiBaoType.NLHuDun:
                    isMoveDaoJu = false;
                    break;
                }

                if (isMoveDaoJu)
                {
                    DaoJuCtrl.GetInstance().MoveDaoJuObjToPlayer(playerSt, transform);
                }
            }
        }
        DestroyNetObj(gameObject);
    }
    public void ShowPlayerDaoJu(PlayerEnum indexPlayer, BuJiBaoType buJiState)
    {
        /*int indexBJ = (int)buJiState - 2;
         * int indexVal = -1;
         * switch (buJiState) {
         * case BuJiBaoType.NLHuDun:
         * case BuJiBaoType.HuoLiAllOpenDJ:
         *      break;
         * case BuJiBaoType.JiSuDJ:
         *      indexVal = (int)indexPlayer + 11;
         *      break;
         * default:
         *      indexVal = (int)indexPlayer - 1;
         *      break;
         * }*/

        /*if (indexVal != -1) {
         *      UITexturePlayer[indexVal].mainTexture = DaoJuTexture[indexBJ];
         *      DaoJuEndTr[indexVal].gameObject.SetActive(true);
         * }*/

        switch (buJiState)
        {
        case BuJiBaoType.ChuanTouDan:
            XkGameCtrl.GetInstance().AddChuanTouDanNum(indexPlayer);
            break;

        case BuJiBaoType.GaoBaoDan:
            XkGameCtrl.GetInstance().AddGaoBaoDanNum(indexPlayer);
            break;

        case BuJiBaoType.GenZongDan:
            XkGameCtrl.GetInstance().AddGenZongDanNum(indexPlayer);
            break;

        case BuJiBaoType.JianSuDan:
            XkGameCtrl.GetInstance().AddJianSuDanNum(indexPlayer);
            break;

        case BuJiBaoType.SanDan:
            XkGameCtrl.GetInstance().AddSanDanNum(indexPlayer);
            break;

        case BuJiBaoType.NLHuDun:
            XkGameCtrl.GetInstance().ActivePlayerWuDiState(indexPlayer);
            break;

        case BuJiBaoType.HuoLiAllOpenDJ:
            break;

        case BuJiBaoType.ShuangBeiFenShuDJ:
            XKPlayerFenShuUICtrl fenShuScript = XKPlayerFenShuUICtrl.GetInstanceFenShu(indexPlayer);
            fenShuScript.ShowFenShuUI(XKDaoJuGlobalDt.GetInstance().TimeShuangBeiVal);
            break;

        case BuJiBaoType.JiSuDJ:
            XKPlayerJiSuUICtrl jiSuScript = XKPlayerJiSuUICtrl.GetInstanceJiSu(indexPlayer);
            jiSuScript.ShowJiSuUI(XKDaoJuGlobalDt.GetInstance().JiSuTimeVal);
            break;
        }
    }
    /// <summary>
    /// Removes the bu ji bao. playerSt == 0 -> hit TerrainLayer,
    /// playerSt == 1 -> PlayerOne, playerSt == 2 -> PlayerTwo.
    /// playerSt == 3 -> PlayerThree, playerSt == 4 -> PlayerFour.
    /// </summary>
    /// <param name="key">Key.</param>
    public void RemoveBuJiBao(PlayerEnum playerSt, int keyHit = 0)
    {
        if (IsDeath)
        {
            return;
        }
        IsDeath = true;
        CancelInvoke("DelayDestroyBuJiBao");
        if (playerSt != PlayerEnum.Null || keyHit == 1)
        {
            //XKGlobalData.GetInstance().PlayAudioHitBuJiBao();
            if (ExplodeObj != null)
            {
                GameObject obj = (GameObject)Instantiate(ExplodeObj, transform.position, transform.rotation);
                if (obj != null)
                {
                    obj.transform.SetParent(XkGameCtrl.PlayerAmmoArray);
                }

                XkGameCtrl.CheckObjDestroyThisTimed(obj);
                if (obj != null && IsCaiPiaoDaoJu)
                {
                    if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null)
                    {
                        int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu, DaoJuType);
                        SSCaiPiaoLiZiManage caiPiaoLiZi = obj.GetComponent <SSCaiPiaoLiZiManage>();
                        if (caiPiaoLiZi != null)
                        {
                            caiPiaoLiZi.ShowNumUI(value, playerSt);
                        }
                        else
                        {
                            Debug.LogWarning("CreatLiZi -> caiPiaoLiZi was null.................");
                        }
                    }

                    if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null)
                    {
                        //初始化飞出的彩票逻辑.
                        XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(obj.transform.position, playerSt, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu);
                    }
                    else
                    {
                        Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............");
                    }
                }
            }

            if (Network.peerType != NetworkPeerType.Server)
            {
                bool isMoveDaoJu = true;
                switch (BuJiBao)
                {
                case BuJiBaoType.FenShuDJ:
                    isMoveDaoJu = false;
                    XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, FenShuVal);
                    break;

                case BuJiBaoType.JiSuDJ:
                    //isMoveDaoJu = false;
                    XKPlayerMoveCtrl.SetPlayerJiSuMoveSpeed(playerSt);
                    XKPlayerMoveCtrl.SetPlayerJiSuState(playerSt);
                    XKPlayerJiSuCtrl.GetInstance().ShowPlayerJiSu(playerSt);
                    break;

                case BuJiBaoType.YiLiaoBaoDJ:
                    isMoveDaoJu = false;
                    XkGameCtrl.AddPlayerHealth(playerSt, XKDaoJuGlobalDt.GetInstance().YiLiaoBaoXueLiangVal);
                    XKPlayerJiJiuBaoCtrl.GetInstance().ShowPlayerJiJiuBao(playerSt);
                    break;

                case BuJiBaoType.ShuangBeiFenShuDJ:
                    isMoveDaoJu = false;
                    //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, FenShuBeiLv);
                    //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, 2);
                    //XKFenShuBeiLvCtrl.GetInstance().ShowPlayerFenShuBeiLv(playerSt);
                    break;

                case BuJiBaoType.QianHouFireDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerQianHouFire(playerSt);
                    break;

                case BuJiBaoType.ChangChengJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerChangChengFire(playerSt);
                    break;

                case BuJiBaoType.SanDanJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerJiQiangSanDanFire(playerSt);
                    break;

                case BuJiBaoType.QiangJiJiQiang:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerQiangJiFire(playerSt);
                    break;

                case BuJiBaoType.PaiJiPaoDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsPaiJiPaoFire(playerSt);
                    break;

                case BuJiBaoType.ZhuPaoSanDanDJ:
                    isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsSanDanZPFire(playerSt);
                    break;

                case BuJiBaoType.HuoLiAllOpenDJ:
                    //isMoveDaoJu = false;
                    XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(playerSt);
                    XKPlayerHuoLiAllOpenCtrl.GetInstance().ShowPlayerHuoLiOpen(playerSt);
                    break;

                case BuJiBaoType.ChuanTouDan:
                    isMoveDaoJu = false;
                    XKPlayerAutoFire.GetInstanceAutoFire(playerSt).SetAmmoStateZhuPao(PlayerAmmoType.ChuanTouAmmo);
                    break;

                case BuJiBaoType.DaoDan:
                case BuJiBaoType.GaoBaoDan:
                case BuJiBaoType.SanDan:
                case BuJiBaoType.GenZongDan:
                case BuJiBaoType.JianSuDan:
                case BuJiBaoType.NLHuDun:
                    isMoveDaoJu = false;
                    break;
                }

                if (isMoveDaoJu)
                {
                    DaoJuCtrl.GetInstance().MoveDaoJuObjToPlayer(playerSt, transform);
                }
            }
        }
        DestroyNetObj(gameObject);
    }
 public void HiddenFenShuUI()
 {
     gameObject.SetActive(false);
     XKDaoJuGlobalDt.ResetPlayerFenShuBeiLv(PlayerSt);
 }
 public void HiddenHuoLiOpenUI()
 {
     gameObject.SetActive(false);
     XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(PlayerSt, false);
 }
    void CheckPlayerDistance()
    {
        if (Time.realtimeSinceStartup - TimeCheckDis < 0.2f)
        {
            return;
        }
        TimeCheckDis = Time.realtimeSinceStartup;

        if (!IsMoveOverDaoJuByItween && IsSpawnDaoJu)
        {
            return;
        }

        if (AimPlayerTr != null)
        {
            return;
        }

        if (IsSpawnDaoJu == true && IsMoveOverDaoJuByItween == false)
        {
            //击爆npc掉落的道具按照Itween没有运动结束时不允许进行检测.
            return;
        }

        if (IsSpawnDaoJu == true)
        {
            //击爆npc掉落的道具.
            if (BuJiBao == BuJiBaoType.BigYiLiaoBaoDJ || BuJiBao == BuJiBaoType.YiLiaoBaoDJ)
            {
                //动态产生的医疗包道具直接飞向玩家.
                if (XKPlayerMoveCtrl.GetInstance(m_PlayerIndex) != null)
                {
                    AimPlayerTr = XKPlayerMoveCtrl.GetInstance(m_PlayerIndex).transform;
                    SetBuJiBaoRigbody(true);
                    SetRigbodyUseGravity(false);

                    if (BoxCol != null)
                    {
                        BoxCol.enabled = false;
                    }
                    return;
                }
            }
        }

        Transform playerTr = null;
        Vector3   posA     = Vector3.zero;
        Vector3   posB     = DaoJuTr.position;

        for (int i = 0; i < 3; i++)
        {
            if (XKPlayerGlobalDt.PlayerMoveList == null && XKPlayerGlobalDt.PlayerMoveList.Count <= i)
            {
                break;
            }

            if (XKPlayerGlobalDt.PlayerMoveList == null || XKPlayerGlobalDt.PlayerMoveList[i] == null)
            {
                continue;
            }

            if (XKPlayerGlobalDt.PlayerMoveList[i].GetIsDeathPlayer())
            {
                continue;
            }

            playerTr = XKPlayerGlobalDt.PlayerMoveList[i].transform;
            posA     = playerTr.position;
            posA.y   = posB.y = 0f;
            if (Vector3.Distance(posA, posB) > XKDaoJuGlobalDt.GetInstance().CiLiDaoJuDis)
            {
                continue;
            }
            //Debug.Log("Unity:"+"player "+XKPlayerGlobalDt.PlayerMoveList[i].name);

            //设置玩家枚举.
            m_PlayerIndex = (PlayerEnum)(i + 1);
            AimPlayerTr   = XKPlayerGlobalDt.PlayerMoveList[i].transform;
            SetBuJiBaoRigbody(true);
            SetRigbodyUseGravity(false);

            if (BoxCol != null)
            {
                BoxCol.enabled = false;
            }
            break;
        }
    }