Example #1
0
        void SendMessages(Drums newState, XInput.GamepadEx state)
        {
            if (device == null)
            {
                return;
            }
            var channel = Midi.Enums.Channel.Channel10;

            foreach (Drums d in Enum.GetValues(typeof(Drums)))
            {
                var note = DrumNoteMap[d];
                if (newState.HasFlag(d) && !drumState.HasFlag(d))
                {
                    var velocity = VelocityFunctions[d](state);
                    if (velocity > 127)
                    {
                        velocity = 127;
                    }
                    if (velocity < 32)
                    {
                        velocity = 32;
                    }
                    device.SendNoteOn(channel, (Midi.Enums.Pitch)note, velocity);
                }
                else if (!newState.HasFlag(d) && drumState.HasFlag(d))
                {
                    device.SendNoteOff(channel, (Midi.Enums.Pitch)note, 0);
                }
            }
        }
Example #2
0
        private void Mon_OnStateChanged(XInput.GamepadEx state)
        {
            var drums = HitDrums(state.wButtons);

            SendMessages(drums, state);
            drumState = drums;
        }
Example #3
0
 private void Mon_OnStateChanged(XInput.GamepadEx state)
 {
     var(keys, sustain, velocities) = GamepadToKeyState(state);
     if (state.wButtons.HasFlag(XInput.Buttons.DPAD_LEFT))
     {
         offset             = Math.Max(offset - 12, 0);
         baseNoteLabel.Text = Enum.GetName(typeof(Midi.Enums.Pitch), (Midi.Enums.Pitch)offset);
     }
     else if (state.wButtons.HasFlag(XInput.Buttons.DPAD_RIGHT))
     {
         offset             = Math.Min(offset + 12, 127);
         baseNoteLabel.Text = Enum.GetName(typeof(Midi.Enums.Pitch), (Midi.Enums.Pitch)offset);
     }
     SendMessages(keys, sustain, velocities);
     sustainState = sustain;
 }
Example #4
0
        public static (bool[] keys, bool sustain, byte[] velocities) GamepadToKeyState(XInput.GamepadEx state)
        {
            bool sustain    = (state.sThumbRY & 0x80) == 0x80;
            var  velocities = new byte[] {
                (byte)(state.sThumbLX >> 8 & 0x7F),
                (byte)(state.sThumbLY & 0x7F),
                (byte)(state.sThumbLY >> 8 & 0x7F),
                (byte)(state.sThumbRX & 0x7F),
                (byte)(state.sThumbRX >> 8 & 0x7F),
            };

            var keys     = new bool[25];
            int appended =
                (state.bLeftTrigger << 17) |
                (state.bRightTrigger << 9) |
                ((state.sThumbLX & 0xFF) << 1) |
                ((state.sThumbLX >> 15) & 0x1);
            int test = 1 << 24;
            int key  = 0;

            for (var i = 0; i < 25; i++)
            {
                int mask = test >> i;
                keys[key++] = (appended & mask) == mask;
            }
#if DEBUG
            Console.WriteLine(
                $"Keys: {Convert.ToString(appended, 2).PadLeft(25, '0')} " +
                $"Sustain: {(sustain ? 1 : 0)} " +
                $"Velocities: {velocities.Select(x => x.ToString().PadLeft(3)).Aggregate((x, y) => x + " " + y)} " +
                $"State: {(int)state.wButtons:X4}");
#endif
            return(keys, sustain, velocities);
        }