Example #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            var xText = (XText)target;


            GUILayout.Space(10);
            GUILayout.Label("国际化设置");
            xText.UseI18N = GUILayout.Toggle(xText.UseI18N, "启用国际化");
            if (xText.UseI18N)
            {
                GUILayout.Label("I18N Key");
                xText.I18NKey          = GUILayout.TextField(xText.I18NKey);
                xText.UseI18NInRumtime = GUILayout.Toggle(xText.UseI18NInRumtime, "运行时启用");

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("刷新文本"))
                {
                    xText.text = XI18NCacheEditor.GetGameStringByKey(xText.I18NKey);
                    //xText.SetAllDirty();
                }
                if (GUILayout.Button("I18N编辑器"))
                {
                    //xText.text = XI18NCacheEditor.GetGameStringByKey(xText.I18NKey);
                    //xText.SetAllDirty();
                }

                GUILayout.EndHorizontal();
            }
        }
Example #2
0
        private void Draw_UIKit_xText_window(int windowId)
        {
            var xText = (XText)target;

            GUILayout.Label(target.name);

            //字体大小

            GUILayout.BeginHorizontal();
            GUILayout.Label("字号:" + xText.fontSize.ToString());
            if (GUILayout.Button("+", GUILayout.Width(20)))
            {
                xText.fontSize += 2;
            }
            if (GUILayout.Button("-", GUILayout.Width(20)))
            {
                xText.fontSize -= 2;
            }
            GUILayout.EndHorizontal();
            xText.raycastTarget = GUILayout.Toggle(xText.raycastTarget, "可否交互");


            //I18N
            GUILayout.Space(10);
            GUILayout.Label("国际化设置");
            xText.UseI18N = GUILayout.Toggle(xText.UseI18N, "启用国际化");
            if (xText.UseI18N)
            {
                GUILayout.Label("I18N Key");
                xText.I18NKey          = GUILayout.TextField(xText.I18NKey);
                xText.UseI18NInRumtime = GUILayout.Toggle(xText.UseI18NInRumtime, "运行时启用");

                if (GUILayout.Button("刷新文本"))
                {
                    xText.text = XI18NCacheEditor.GetGameStringByKey(xText.I18NKey);
                    //xText.SetAllDirty();
                }
            }
        }