Example #1
0
        /// <summary>
        /// Recursively process frame node(s) and their subnodes from an XFileData object
        /// </summary>
        /// <param name="node"></param>
        /// <param name="depth"></param>
        /// <param name="parentFrame"></param>
        private static void LoadFrame(XFileData node, int depth, JointFrame parentFrame)
        {
            JointFrame newFrame = new JointFrame(node.Name);				// Create a new frame
            //			Debug.Write(Depth(depth) + "Creating frame "+newFrame.Name+" ("+newFrame.Type.ToString()+":"+newFrame.Index+") ");
            if (parentFrame==null)											// if there's no parent frame
            {																// the new frame is the root
            //				Debug.WriteLine("as root");
                rootFrame = newFrame;
            }
            else if (parentFrame.FirstChild==null)							// or, if we're the first child
            {
            //				Debug.WriteLine("as child of "+parentFrame.Name);
                parentFrame.FirstChild = newFrame;							// attach as first child of parent
            }
            else															// else we're a sibling
            {
                JointFrame bigSister = parentFrame.FirstChild;
                while (bigSister.Sibling!=null)								// so scan to the end of this row
                    bigSister = bigSister.Sibling;
            //				Debug.WriteLine("as sibling of "+bigSister.Name);
                bigSister.Sibling = newFrame;								// attach as a sibling
            }

            // --------- Recurse through this node's children to construct frame's contents ----------
            depth++;
            for (int i=0; i<node.NumberChildren; i++)
            {
                using (XFileData child = node.GetChild(i))
                {
                    // **** Frame nested inside this frame
                    if (child.Type==XFileGuid.Frame)
                    {
                        LoadFrame(child, depth, newFrame);
                    }

                    // **** FrameTransformationMatrix
                    else if (child.Type==XFileGuid.FrameTransformMatrix)
                    {
                        LoadTransformationMatrix(child, depth, newFrame);
                    }

                    // **** Mesh
                    else if (child.Type==XFileGuid.Mesh)
                    {
                        string name = child.Name;                                       // use mesh named in xfile if available
                        if (name == "") name = node.Name;                               // or name it after the frame

                        LoadMesh(child, name, depth, newFrame);
                    }

                }
            }
        }
Example #2
0
        /// <summary>
        /// Load an Animation node
        /// </summary>
        /// <param name="node"></param>
        private static void LoadAnimation(XFileData node)
        {
            JointFrame frame = null;
            int f = 0;

            //			Debug.WriteLine("\tReading Animation "+node.Name);

            // Find the subnode that's a REFERENCE to a frame, then find the frame with that name
            XFileData frameRef = null;
            for (f = 0; f < node.NumberChildren; f++)
            {
                if (node.GetChild(f).Type == XFileGuid.Frame)
                {
                    frameRef = node.GetChild(f);
                    break;
                }
            }
            if (frameRef==null)
                throw new Exception("XFile animation node " + node.Name + "doesn't refer to a frame");

            frame = JointFrame.Find(rootFrame, frameRef.Name);
            if (frame == null)
                throw new Exception("XFile Animation node " + node.Name + " refers to unknown frame " + frameRef.Name);

             			// If this frame is animatable, create a motion controller and load in the limits.
            // Non-animatable frames have no motion controller.
            if (frame.Type==JointFrame.FrameType.Animating)
            {

                // Create a motion controller in which to store the limit data
                motion = new MotionController();
                rmin = tmin = smin = false;							// We haven't filled any motion members yet

                // Now iterate through the remaining AnimationKey and AnimationOptions nodes...
                for (int i=0; i<node.NumberChildren; i++)
                {
                    using (XFileData child = node.GetChild(i))
                    {
                        // **** Frame nested inside this frame
                        if (child.Type==XFileGuid.AnimationKey)
                        {
                            LoadKeyframes(child, frame);
                        }
                        // We don't care about AnimationOptions & we skip the frame reference
                    }
                }

                // Store the new motion controller in the frame
                frame.Motion = motion;
            //				Debug.WriteLine("\t\tFrame "+frame.Name+" is animated");
            }
        }
Example #3
0
 /// <summary>
 /// Process AnimationSet node(s).
 /// Each X file should have a SINGLE AnimationSet, containing Animation nodes
 /// that each contain TWO keyframes (0,1). These define the limits for the
 /// joint.
 /// </summary>
 /// <param name="node"></param>
 /// <param name="depth"></param>
 /// <param name="parentFrame"></param>
 private static void LoadAnimationSet(XFileData node)
 {
     //			Debug.WriteLine("Reading AnimationSet "+node.Name);
     // Recurse through the child Animation nodes for this set
     for (int i=0; i<node.NumberChildren; i++)
     {
         using (XFileData child = node.GetChild(i))
         {
             // **** Frame nested inside this frame
             if (child.Type==XFileGuid.Animation)
             {
                 LoadAnimation(child);
             }
         }
     }
 }
        /// <summary>
        /// Recursively create frames and their contents from an XFileData object
        /// </summary>
        /// <param name="node"></param>
        /// <param name="depth"></param>
        /// <param name="parentFrame"></param>
        /// <param name="thisFrame"></param>
        private void LoadDataObject(XFileData node, int depth, SimFrame parentFrame, SimFrame thisFrame)
        {
            // --------- handle the instance nodes (references are handled later) ------------
            if (node.IsReference==false)
            {
                // **** Frame
                if (node.Type==XFileGuid.Frame)
                {
                    ReadFrame(node, depth, ref thisFrame);
                }

                    // **** FrameTransformationMatrix
                else if (node.Type==XFileGuid.FrameTransformMatrix)
                {
                    ReadTransformationMatrix(node, depth, thisFrame);
                }

                    // **** Mesh
                else if (node.Type==XFileGuid.Mesh)
                {
                    ReadMesh(node, depth, thisFrame);
                }
                    // Ignore mesh subset members (materials, normals, etc.) - they're already handled by ReadMesh()

                    // **** Animation set
                else if (node.Type==XFileGuid.AnimationSet)
                {
                    ReadAnimationSet(node, depth, thisFrame);
                }
                    // **** Animation
                else if (node.Type==XFileGuid.Animation)
                {

                }
                    // **** AnimationKey
                else if (node.Type==XFileGuid.AnimationKey)
                {

                }
                    // **** AnimationOptions
                else if (node.Type==XFileGuid.AnimationOptions)
                {

                }

                // --------- Recurse through this node's children ----------
                // Note: we mustn't touch the children of a REFERENCE node or we'll create a duplicate
                // set of frames, etc. So only run this loop if we've just handled an INSTANCE node
                for (int i=0; i<node.NumberChildren; i++)
                {
                    using (XFileData child = node.GetChild(i))
                    {
                        LoadDataObject(child, depth++, parentFrame, thisFrame);
                    }
                }

            }

                // --------- deal with REFERENCES to existing instances (e.g inside animation nodes) ----------
            else
            {
                // **** Frame reference
                if (node.Type==XFileGuid.Frame)
                {
                    SimFrame refFrame = null; /////rootFrame.Find(node.Name);
                }

            }
        }