void Start() { option = new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(80) }; GameEnine.SetMonoForTest(this); XTimerMgr.singleton.Init(); XConfig.Initial(LogLevel.Log, LogLevel.Error); XGlobalConfig.Initial(); XResources.Init(); }
static Welcome() { XConfig.Initial(LogLevel.Log, LogLevel.Error); XTableMgr.Initial(); XResources.Init(); int isShow = PlayerPrefs.GetInt("ShowWelcomeScreen", 1); if (isShow == 1) { EditorApplication.update += Update; } }
public static void Init(MonoBehaviour en) { _entrance = en; Application.targetFrameRate = 60; #if Native NativeInterface.Init(); #endif XTimerMgr.singleton.Init(); XConfig.Initial(LogLevel.Log, LogLevel.Error); XGlobalConfig.Initial(); XTableMgr.Initial(); ShaderMgr.Init(); XResources.Init(); UIManager.singleton.Initial(); Documents.singleton.Initial(); RegistCallbackLog(); }