private string ParseTalk(string src) { XCharacter role = RoleModule.Instance.GetCurPlayer(); string s = src.Replace("[ROLE]", role.Name); return(s); }
private void ShowContentView2() { Dictionary <int, DSkillTalent> dict = ReadCfgSkillTalent.Dict; Dictionary <int, DSkillTalent> .Enumerator em = dict.GetEnumerator(); XCharacter role = RoleModule.Instance.GetCurPlayer(); ECarrer carrer = ReadCfgActor.GetDataById(role.Id).Carrer; int[] activeArray = new int[mTalents.Count]; for (int i = 0; i < mTalents.Count; i++) { ItemTalent tab = mTalents[i]; tab.talentLevel.text = DSkillTalent.TALENT_LEVELS[i].ToString(); GTItemHelper.ShowImageBlack(tab.talentLevelBack, role.Level < DSkillTalent.TALENT_LEVELS[i]); activeArray[i] = 0; } while (em.MoveNext()) { if (carrer != em.Current.Value.Carrer) { continue; } DSkillTalent db = em.Current.Value; int layer = em.Current.Value.Layer; int i = db.Pos - 1; ItemTalent tab = mTalents[layer - 1]; GTItemHelper.ShowTexture(tab.talentIcons[i], db.Icon); tab.talentNames[i].text = db.Name.ToString(); tab.talentHighLights[i].SetActive(activeArray[layer - 1] == db.Pos); } em.Dispose(); }
public static int GetFightValue(XCharacter player) { Dictionary <EAttr, int> attrValues = GetPropertys(player); int value = GetFightValue(attrValues); return(value); }
private void OnUpdateAvatarExp() { XCharacter role = RoleModule.Instance.GetCurPlayer(); int maxExp = ReadCfgRoleLevel.GetDataById(role.Level).RequireExp; mBar3.value = (role.CurExp * 1f) / maxExp; }
public Character AddActorLocalSync(XCharacter data) { if (data == null) { return(null); } GTTransform dTrans = GTTransform.Create(data.PosX, data.PosY, data.PosZ, data.Face); Character cc = AddActor(data.Id, (EBattleCamp)data.Camp, (EActorType)data.Type, dTrans, data, false); cc.Carrer = data.Carrer; cc.IsRemoteActor = true; switch (cc.Type) { case EActorType.MONSTER: cc.EnableAI(true); cc.OnDeadFinish = () => { if (cc != null && cc.CacheTransform != null) { cc.CacheTransform.gameObject.SetActive(false); GTEventCenter.FireEvent(GTEventID.TYPE_ACTOR_KILL_MONSTER, cc.GUID, cc.ID); cc.OnDeadFinish = null; } }; break; case EActorType.NPC: cc.EnableAI(true); break; } return(cc); }
private void OnAck_ChangePartner(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckChangePartner ack = Serializer.Deserialize <AckChangePartner>(ms); XCharacter role = RoleModule.Instance.GetCurPlayer(); switch (ack.Pos) { case 1: role.Partner1 = ack.ID; break; case 2: role.Partner2 = ack.ID; break; } DataDBSRole.Update(role.Id, role); if (!DataDBSPartner.ContainsKey(ack.ID)) { XPartner xp = new XPartner(); xp.Id = ack.ID; xp.Level = 1; xp.Star = 0; xp.Wake = 0; xp.Advance = 1; xp.Exp = 0; DataDBSPartner.Insert(ack.ID, xp); } CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_PARTNER, ack.Pos, ack.ID); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }
private void ShowPropertys() { propertyTemplate.SetActive(false); XCharacter role = GTGlobal.Main; Dictionary <EAttr, int> propertys = GTAttrHelper.GetPropertys(role); Dictionary <EAttr, int> .Enumerator em = propertys.GetEnumerator(); while (em.MoveNext()) { EAttr e = em.Current.Key; if ((int)e > 10) { continue; } ItemProperty item; if (!mPropertyItems.ContainsKey(e)) { item = new ItemProperty(); GameObject go = NGUITools.AddChild(propertyGrid.gameObject, propertyTemplate); item.propertyNum = go.transform.Find("Num").GetComponent <UILabel>(); item.propertyName = go.transform.Find("Name").GetComponent <UILabel>(); go.SetActive(true); mPropertyItems.Add(e, item); } else { item = mPropertyItems[e]; } DProperty db = ReadCfgProperty.GetDataById(em.Current.Key); item.propertyName.text = db.Name; item.propertyNum.text = db.IsPercent == false?em.Current.Value.ToString() : (em.Current.Value / 100f).ToPercent(); } }
private void ShowDialogueModel(DDialogue db) { DActor actorDB = null; if (db.Actor == 0) { XCharacter role = GTGlobal.Main; actorDB = ReadCfgActor.GetDataById(role.Id); } else { actorDB = ReadCfgActor.GetDataById(db.Actor); } if (actorDB == null) { return; } if (dlgRenderer != null) { dlgRenderer.DelAllModels(); } else { dlgRenderer = ERender.AddRender(dlgTexture); } dlgAvatar = GTWorld.Instance.AddAvatar(actorDB.Model); dlgAvatar.PlayAnim(db.Anim, null); dlgRenderer.AddModel(dlgAvatar.GetRootObj()); dlgAvatar.GetRootObj().transform.localPosition = new Vector3(-0.22f, -1.61f, 1.0f); dlgAvatar.GetRootObj().transform.localEulerAngles = new Vector3(0, 180, 0); }
public XCharacter GetMainPartner(int id) { if (id == 0) { return(null); } XPartner data = DataDBSPartner.GetDataById(id); if (data == null) { return(null); } XCharacter c = new XCharacter(); DActor db = ReadCfgActor.GetDataById(id); c.Id = id; c.Level = data.Level; c.Sex = 0; c.Title = 0; c.Name = db.Name; c.BaseAttr.Clear(); c.CurrAttr.Clear(); c.BaseAttr.AddRange(AttrHelper.GetPropertys(data).Values); for (int i = 0; i < c.BaseAttr.Count; i++) { c.CurrAttr.Add(c.BaseAttr[i]); } return(c); }
private void OnUpdateAvatarExp() { XCharacter role = GTGlobal.Main; int maxExp = ReadCfgRoleLevel.GetDataById(role.Level).RequireExp; mBar3.value = (role.CurExp * 1f) / maxExp; }
public Character AddMainPlayer(KTransform bornData) { XCharacter data = RoleModule.Instance.GetMainPlayer(); Main = AddActor(data.Id, EBattleCamp.A, EActorType.PLAYER, bornData, data, true); return(Main); }
private void OnReq_RoleLogin(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); RoleLoginReq req = Serializer.Deserialize <RoleLoginReq>(ms); foreach (var current in DataDBSCharacter.Dict) { XCharacter c = current.Value; if (c.GUID == req.RoleID) { RoleLoginAck ack = new RoleLoginAck(); ack.RoleID = c.GUID; ack.Name = c.Name; ack.Carrer = c.Carrer; ack.Level = c.Level; ack.Exp = c.CurExp; GTDataManager.Instance.LoadRoleData(c.Carrer); NetworkManager.Instance.Send(MessageID.MSG_ROLE_LOGIN_ACK, ack, 0, 0); NotifyIntoScene ntf = new NotifyIntoScene(); ntf.CopyID = GTGlobal.LastCityID; ntf.CopyGuid = 0; ntf.RoleID = c.GUID; ntf.ServerID = MLLogin.Instance.GetCurrServerID(); NetworkManager.Instance.Send(MessageID.MSG_NOTIFY_INTO_SCENE, ntf, 0, 0); break; } } }
private string ParseTalk(string src) { XCharacter role = GTGlobal.Main; string s = src.Replace("[ROLE]", role.Name); return(s); }
//public CharacterAvatar DelAvatar(CharacterAvatar avatar) //{ // if (avatar == null) // { // return null; // } // avatar.Release(); // GTResourceManager.Instance.DestroyObj(avatar.GetRootObj()); // return null; //} public void SyncMainPlayerData(ESyncDataType type) { if (Main != null) { XCharacter data = RoleModule.Instance.GetMainPlayer(); Main.SyncData(data, type); } }
public Character AddMainPlayer(GTTransform bornData) { XCharacter data = GTGlobal.Main; Main = AddActor(data.Id, EBattleCamp.CT_PVE_PLAYER, EActorType.PLAYER, bornData, data, true); Main.Carrer = data.Carrer; Main.OnDead = OnDeadForMain; return(Main); }
public void EnterWorld(MapConfig data) { for (int i = 0; i < data.MapNpcs.Count; i++) { MapNpc cfg = data.MapNpcs[i]; DActor db = ReadCfgActor.GetDataById(cfg.NpcID); if (db == null) { continue; } XCharacter c = new XCharacter(); c.Id = cfg.NpcID; c.Name = db.Name; c.GUID = GTGUID.NewGUID(); c.PosX = cfg.Pos.x; c.PosY = cfg.Pos.y; c.PosZ = cfg.Pos.z; c.Face = cfg.Face; c.Type = (int)EActorType.NPC; c.Camp = (int)EBattleCamp.CT_PVE_NEUTRAL; c.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr))); foreach (var current in db.Attrs) { c.CurAttrs[(int)current.Key - 1] = current.Value; } m_AllActors.Add(c.GUID, c); } for (int i = 0; i < data.MapAreaMonsters.Count; i++) { MapAreaMonster cfg = data.MapAreaMonsters[i]; DActor db = ReadCfgActor.GetDataById(cfg.MonsterID); if (db == null) { continue; } for (int k = 0; k < cfg.Points.Count; k++) { MapPoint p = cfg.Points[k]; XCharacter c = new XCharacter(); c.Id = cfg.MonsterID; c.Name = db.Name; c.GUID = GTGUID.NewGUID(); c.PosX = p.Pos.x; c.PosY = p.Pos.y; c.PosZ = p.Pos.z; c.Face = p.EulerAngles.y; c.Type = (int)EActorType.MONSTER; c.Camp = (int)EBattleCamp.CT_PVE_ENEMY; c.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr))); foreach (var current in db.Attrs) { c.CurAttrs[(int)current.Key - 1] = current.Value; } m_AllActors.Add(c.GUID, c); } } }
private void OnAck_SetMount(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckSetMount ack = Serializer.Deserialize <AckSetMount>(ms); XCharacter role = GTGlobal.Main; role.Mount = ack.MountID; DataDBSCharacter.Update(role.Carrer, role); GTEventCenter.FireEvent(GTEventID.TYPE_MOUNT_DRESSMOUNT); }
public static XCharacter CreatePlayer(int id, string name) { XCharacter tab = new XCharacter(); tab.Name = name; tab.Id = id; tab.Level = 1; tab.GUID = GTGUID.NewGUID(); return(tab); }
private void ShowRandomName() { XCharacter role = DataDBSCharacter.GetDataById(CurRole.Carrer); if (role == null) { int sex = CurRole.Carrer == 2 || CurRole.Carrer == 3 ? 1 : 0; string randomName = GetRandomName(sex); iptHeroName.value = randomName; } }
private void ShowView() { ItemMount tab = mMountItems[mSelectIndex]; DActor db = ReadCfgActor.GetDataById(tab.id); mMountSpeed.text = db.RSpeed.ToPoint(); GTItemHelper.ShowItemQuality(mMountQuality, db.Quality); XCharacter role = RoleModule.Instance.GetCurPlayer(); btnFight.SetActive(role.Mount != tab.id); }
private void OnAck_SetMount(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckSetMount ack = Serializer.Deserialize <AckSetMount>(ms); XCharacter role = RoleModule.Instance.GetCurPlayer(); role.Mount = ack.MountID; DataDBSRole.Update(role.Id, role); GTEventCenter.FireEvent(GTEventID.TYPE_DRESS_MOUNT); }
private void ShowView() { ItemMount tab = mMountItems[mSelectIndex]; DActor db = ReadCfgActor.GetDataById(tab.id); mMountSpeed.text = (db.Attrs[EAttr.SPEED] / 100f).ToPoint(); GTItemHelper.ShowItemQuality(mMountQuality, db.Quality); XCharacter role = GTGlobal.Main; btnFight.SetActive(role.Mount != tab.id); }
static void CalcRoleLevel(Dictionary <EAttr, int> dict, XCharacter player) { Dictionary <int, DRoleLevel> heroLevelDict = ReadCfgRoleLevel.Dict; Dictionary <EAttr, int> .Enumerator em = heroLevelDict[player.Level].Attrs.GetEnumerator(); while (em.MoveNext()) { dict[em.Current.Key] += em.Current.Value; } em.Dispose(); }
private void ShowView() { int id = mRoleDBList[mRoleIndex].Id; XCharacter role = DataDBSRole.GetDataById(id); DActor roleDB = ReadCfgActor.GetDataById(id); btnCreateRole.SetActive(role == null); btnRoll.SetActive(role == null); iptHeroName.gameObject.SetActive(role == null); btnEnterGame.SetActive(role != null); labHeroName.text = role != null?GTTools.Format("Lv.{0} {1}", role.Level, role.Name != null?role.Name : roleDB.Name) : "未创建"; }
public static List <int> GetPropertyValues(XCharacter player) { List <int> list = new List <int>(); Dictionary <EAttr, int> attrValues = GetPropertys(player); string[] values = Enum.GetNames(typeof(EAttr)); for (int i = 0; i < values.Length; i++) { list.Add(attrValues[(EAttr)i]); } return(list); }
private void ShowView() { DRole db = mRoleDBList[mRoleIndex]; XCharacter role = DataDBSCharacter.GetDataById(db.Carrer); DActor actorDB = ReadCfgActor.GetDataById(db.ActorID); btnCreateRole.SetActive(role == null); btnRoll.SetActive(role == null); iptHeroName.gameObject.SetActive(role == null); btnEnterGame.SetActive(role != null); labHeroName.text = role != null?GTTools.Format("Lv.{0} {1}", role.Level, role.Name != null?role.Name : actorDB.Name) : "未创建"; }
public Character AddActorSync(XCharacter data) { if (data == null) { return(null); } GTTransform dTrans = GTTransform.Create(data.PosX, data.PosY, data.PosZ, data.Face); Character cc = AddActor(data.Id, (EBattleCamp)data.Camp, (EActorType)data.Type, dTrans, data, false); cc.Carrer = data.Carrer; cc.IsRemoteActor = true; return(cc); }
private void OnEnterGameClick(GameObject go) { GTAudioManager.Instance.PlayEffectAudio(GTAudioKey.SOUND_UI_CLICK); int id = mRoleDBList[mRoleIndex].Id; XCharacter c = DataDBSRole.GetDataById(id); if (c == null) { GTItemHelper.ShowTip("你还没有创建这个角色"); return; } LoginService.Instance.TryEnterGame(c.GUID); }
private void InitView() { XCharacter role = RoleModule.Instance.GetCurPlayer(); for (int i = 0; i < mMountItems.Count; i++) { ItemMount tab = mMountItems[i]; tab.dress.SetActive(role.Mount == tab.id); GTItemHelper.ShowActorQuality(tab.quality, tab.id); DActor db = ReadCfgActor.GetDataById(tab.id); tab.icon.spriteName = db.Icon; } }
private void OnEnterGameClick(GameObject go) { GTAudioManager.Instance.PlayEffectAudio(GTAudioKey.SOUND_UI_CLICK); int carrerID = mRoleDBList[mRoleIndex].Carrer; XCharacter c = DataDBSCharacter.GetDataById(carrerID); if (c == null) { GTItemHelper.ShowTip("你还没有创建这个角色"); return; } GTNetworkSend.Instance.TryRoleLogin(c.GUID); }
public Rocky(GraphicsHW g) : base(g,true,128,128,192,192) { hotspot = new Rectangle(48, 80, 32, 32); model = new XCharacter(g, @"/ApplicationFolder/rocky.x"); }