private static void outputX3D(X3D root, Shape shape, ElevationGrid elevation) { X3DSceneGraphXMLSerializer serializer; string xml; shape.Children.Add(elevation); // Build XML from all the SceneGraphNodes serializer = new X3DSceneGraphXMLSerializer(root); xml = serializer.Serialize(); Console.WriteLine("\nDone."); //Console.WriteLine("\n~~~ X3D Generated Below ~~~\n"); //Console.WriteLine(xml); // Save output XML to x3d file string fileX3d, filePng; fileX3d = newIndexedFile(X3dGenOutputFileLocation); filePng = newIndexedFile(PngGenOutputFileLocation); File.WriteAllText(fileX3d, xml); largePerlinImage.Save(filePng); Console.WriteLine("See Auto Generated X3D file in {0}", fileX3d); Console.WriteLine("See Auto Generated perlin noise texture in {0}", filePng); Console.ReadLine(); }
/// <summary> /// Compiles a Scene Graph into XML. /// </summary> public static string CompileXML(SceneGraph graph) { X3DSceneGraphXMLSerializer serializer; serializer = new X3DSceneGraphXMLSerializer(graph.GetRoot()); return(serializer.Serialize()); }