public static void TimedPatch_AddUnit(WuxiaBattleUnit __instance, WuxiaUnit __result)
 {
     if (bTimed)
     {
         Timed_AddUnit(__result);    // 添加单位
     }
 }
 public static bool TimedPatch_RemoveUnit(WuxiaBattleUnit __instance, WuxiaUnit unit)
 {
     if (bTimed)
     {
         Timed_RemoveUnit(unit);    // 去除单位
         UpdateTimedUI();
     }
     return(true);
 }