public static void TimedPatch_AddUnit(WuxiaBattleUnit __instance, WuxiaUnit __result) { if (bTimed) { Timed_AddUnit(__result); // 添加单位 } }
public static bool TimedPatch_RemoveUnit(WuxiaBattleUnit __instance, WuxiaUnit unit) { if (bTimed) { Timed_RemoveUnit(unit); // 去除单位 UpdateTimedUI(); } return(true); }