private void LogWriteToFile() { if (WriteFile != null) { WriteFile.Refresh(); } if (WriteFile == null || WriteFile.Length >= 1024 * 1024) { if (WriteStream != null) { WriteStream.Dispose(); } if (!Directory.Exists(m_Directory)) { Directory.CreateDirectory(m_Directory); } var fileName = $"{m_Directory}\\{m_CategoryName}_{DateTime.Now.ToString(m_FileTemplate)}.txt"; WriteStream = new StreamWriter(File.OpenWrite(fileName), Encoding.Unicode); WriteFile = new FileInfo(fileName); } while (m_LogQueue.TryDequeue(out string log)) { WriteStream.Write(log); } WriteStream.Flush(); }
public void Write(string input) { if (!CanWrite) { return; } WriteStream.WriteLine(input); WriteStream.Flush(); HBuffer.Add(input); ReadOffset = 0; }
public void OpenStream() { if (WriteStream != null) { WriteStream.Flush(); WriteStream.Close(); WriteStream.Dispose(); WriteStream = null; } WriteStream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None); TimeStarted = Environment.TickCount; }
public void OpenStream() { if (WriteStream != null) { WriteStream.Flush(); WriteStream.Close(); WriteStream.Dispose(); WriteStream = null; } WriteStream = File.Open(FilePath, System.IO.FileMode.Create, System.IO.FileAccess.Write); TimeStarted = Environment.TickCount; }
/// <summary> /// See <code>LoggerBase.WriteLogLine</code> /// /// Write the log line to the stream /// </summary> /// <param name="exception_">The exception (if any) to log</param> /// <param name="level_">The log level to write at</param> /// <param name="content_">The log message</param> /// <param name="args_">Any additional data to include in the log</param> protected override void WriteLogLine(Exception exception_, LogLevel level_, string content_, params object[] args_) { var logLine = CreateLogLine(exception_, level_, content_, args_); lock (WriteStreamLock) { if (null == WriteStream) { return; } var bytesToWrite = LogEncoding.GetBytes(logLine); WriteStream.Write(bytesToWrite, 0, bytesToWrite.Length); WriteStream.Flush(); } }
protected virtual void Dispose(bool disposing) { if (disposed) { return; } if (disposing) { if (WriteStream != null) { WriteStream.Flush(); WriteStream.Close(); WriteStream.Dispose(); WriteStream = null; } } disposed = true; }
public override void Flush() { WriteStream.Flush(); }
public void Flush() { EnsureObjectNotDisposed(); WriteStream.Flush(); }
public virtual void Flush() { WriteStream.Flush(); }