/// <summary> /// 插入一条数据到数据库(没完成) /// </summary> /// <param name="s_id"></param> /// <param name="s_name"></param> /// <param name="s_ave"></param> public void InsetDataToTable(string s_id, string s_name, string s_ave) { string[] values = new string[] { s_id, s_name, s_ave }; writeData.InsertDataToSQL(values); }
/// <summary> /// 插入一条新的数据到存档中 /// </summary> /// <param 表名="tbName"></param> /// <param 表id="id"></param> /// <param 角色名="player_Name"></param> /// <param 角色类型="player_Class"></param> /// <param 角色介绍="player_Description"></param> /// <param 血量="player_HP"></param> /// <param 物攻="player_AD"></param> /// <param 魔攻="player_AP"></param> /// <param 物防="player_DEF"></param> /// <param 魔防="player_RES"></param> /// <param 技能01="player_SkillOneID"></param> /// <param 技能02="player_SkillTwoID"></param> /// <param 技能03="player_SkillThreeID"></param> /// <param 进化后血量="player_EXHP"></param> /// <param 进化后物攻="player_EXAD"></param> /// <param 进化后魔攻="player_EXAP"></param> /// <param 进化后物防="player_EXDEF"></param> /// <param 进化后魔防="player_EXRES"></param> /// <param 携带武器="player_Weapon"></param> /// <param 携带装备="player_Equipment"></param> /// <param 等级="player_Level"></param> /// <param 经验="player_EXP"></param> public void InsetDataToTable(int id, string player_Name, string player_Class, string player_Description, int player_HP, int player_AD, int player_AP, int player_DEF, int player_RES, int player_SkillOneID, int player_SkillTwoID, int player_SkillThreeID, int player_EXHP, int player_EXAD, int player_EXAP, int player_EXDEF, int player_EXRES, int player_Weapon, int player_Equipment, int player_Level, int player_EXP) { string[] values = new string[] { id.ToString(), player_Name, player_Class, player_Description, player_HP.ToString(), player_AD.ToString(), player_AP.ToString(), player_DEF.ToString(), player_RES.ToString(), player_SkillOneID.ToString(), player_SkillTwoID.ToString(), player_SkillThreeID.ToString(), player_EXHP.ToString(), player_EXAD.ToString(), player_EXAP.ToString(), player_EXDEF.ToString(), player_EXRES.ToString(), player_Weapon.ToString(), player_Equipment.ToString(), player_Level.ToString(), player_EXP.ToString() }; writeData.InsertDataToSQL(ConstData.Player, values); }