Example #1
0
 public void LoadTweak()
 {
     WrapperBase.InitializeLoaders();
     if (this.gameObject != null)
     {
         return;
     }
     this.gameObject = new GameObject("Biendeo Tweak - Splash Text Editor", new Type[]
     {
         typeof(SplashTextEditor)
     });
     UnityEngine.Object.DontDestroyOnLoad(this.gameObject);
     this.gameObject.SetActive(true);
 }
Example #2
0
        public void LoadTweak()
        {
            WrapperBase.InitializeLoaders();
            if (this.gameObject != null)

            {
                return;
            }
            this.gameObject = new GameObject("Joost Tweak - Twitch Chat", new Type[]
            {
                typeof(TwitchChat)
            });
            UnityEngine.Object.DontDestroyOnLoad(this.gameObject);
            this.gameObject.SetActive(true);
        }
Example #3
0
        public void LoadTweak()
        {
            WrapperBase.InitializeLoaders();             //Only if you use Biendeo's code wrappers
            if (this.gameObject != null)

            {
                return;
            }
            this.gameObject = new GameObject("Tweak - Template", new Type[]
            {
                typeof(TemplateTweak)
            });
            UnityEngine.Object.DontDestroyOnLoad(this.gameObject);
            this.gameObject.SetActive(true);
        }