public TextInputWidget( Game game, Font font ) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. buffer = new WrappableStringBuffer( 64 * lines ); DrawTextArgs args = new DrawTextArgs( "_", font, true ); caretTex = game.Drawer2D.MakeChatTextTexture( ref args, 0, 0 ); caretTex.Width = (caretTex.Width * 3) / 4; defaultCaretWidth = caretTex.Width; args = new DrawTextArgs( "> ", font, true ); Size defSize = game.Drawer2D.MeasureChatSize( ref args ); defaultWidth = Width = defSize.Width; defaultHeight = Height = defSize.Height; this.font = font; altText = new AltTextInputWidget( game, font, this ); altText.Init(); }
public TextInputWidget(Game game, Font font) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. buffer = new WrappableStringBuffer(64 * lines); DrawTextArgs args = new DrawTextArgs("_", font, true); caretTex = game.Drawer2D.MakeChatTextTexture(ref args, 0, 0); caretTex.Width = (caretTex.Width * 3) / 4; defaultCaretWidth = caretTex.Width; args = new DrawTextArgs("> ", font, true); Size defSize = game.Drawer2D.MeasureChatSize(ref args); defaultWidth = Width = defSize.Width; defaultHeight = Height = defSize.Height; this.font = font; altText = new AltTextInputWidget(game, font, this); altText.Init(); }
public InputWidget(Game game, Font font) : base(game) { Text = new WrappableStringBuffer(Utils.StringLength * MaxLines); lines = new string[MaxLines]; lineSizes = new Size[MaxLines]; DrawTextArgs args = new DrawTextArgs("_", font, true); caretTex = game.Drawer2D.MakeTextTexture(ref args, 0, 0); caretTex.Width = (short)((caretTex.Width * 3) / 4); caretWidth = caretTex.Width; caretHeight = caretTex.Height; this.font = font; if (Prefix == null) { return; } args = new DrawTextArgs(Prefix, font, true); Size size = game.Drawer2D.MeasureSize(ref args); prefixWidth = Width = size.Width; prefixHeight = Height = size.Height; }