public BTI_Header() { Image_Format = ImageFormat.C8; Enable_Alpha = 0x02; WrapS = Wrap_Mode.Clamp_Edge; WrapT = Wrap_Mode.Clamp_Edge; Unknown1 = 0x01; // Appears to be one in most of the Animal Crossing files Palette_Format = PixelFormat.RGB5A3; BorderColor = 0; Minification_Filter_Type = Filter_Type.Nearest; Magnification_Filter_Type = Filter_Type.Nearest; MinLod = 0; MaxLod = 0; Mipmap_Count = 1; Unknown2 = 0; LodBias = 0; }
public BTI_Header(byte[] Data) { Image_Format = (ImageFormat)Data[0]; Enable_Alpha = Data[1]; Width = (ushort)((Data[2] << 8) | Data[3]); Height = (ushort)((Data[4] << 8) | Data[5]); WrapS = (Wrap_Mode)Data[6]; WrapT = (Wrap_Mode)Data[7]; Unknown1 = Data[8]; Palette_Format = (PixelFormat)Data[9]; Palette_Entry_Count = (ushort)((Data[10] << 8) | Data[11]); Palette_Offset = (uint)((Data[12] << 24) | (Data[13] << 16) | (Data[14] << 8) | Data[15]); BorderColor = (uint)((Data[16] << 24) | (Data[17] << 16) | (Data[18] << 8) | Data[19]); Minification_Filter_Type = (Filter_Type)Data[20]; Magnification_Filter_Type = (Filter_Type)Data[21]; MinLod = Data[22]; MaxLod = Data[23]; Mipmap_Count = Data[24]; Unknown2 = Data[25]; LodBias = (ushort)((Data[26] << 8) | Data[27]); Image_Data_Offset = (uint)((Data[28] << 24) | (Data[29] << 16) | (Data[30] << 8) | Data[31]); }