void OnTriggerEnter2D(Collider2D other) { WormBTController controller = this.gameObject.transform.parent.gameObject.GetComponent <WormBTController>(); if (other.gameObject.tag == "Checkpoint") { controller.checkpointsInRangeCount++; } else if (other.gameObject.tag == "Coin") { controller.coinsInRangeCount++; } else if (other.gameObject.tag == "Player") { controller.playerInRange = true; } }
public void addWorm(WormBTController worm) { //wormObjects.Add(worm); }