new void Start() { terminalspd = 250f; AI = true; WorldsToAcess.Add("underground_cmplx"); control = true; Initialize(); CHARACTER_STATE = CHARACTER_STATES.STATE_MOVING; base.Start(); }
new void Start() { terminalspd = 60f; AI = true; WorldsToAcess.Add("seasonal_forest"); control = true; jump_height = 25.5f; isarial = true; CHARACTER_STATE = CHARACTER_STATES.STATE_MOVING; Initialize(); base.Start(); }