void ShowEnd() { FindObjectOfType <Camera>().backgroundColor = color; enteringEnd = true; World3 = World_3.instance; World4 = World_4.instance; transform.parent = null; hero = Hero.instance; hero._Rigidbody2D.bodyType = RigidbodyType2D.Static; CompressionFx.Parasite = 10; hero.enabled = false; World_4.instance.transform.position = transform.position + (Vector3)offSet; animator.Play("ShowEnd"); }
void Awake() { instance = this; }