private static void Add1000RWP()
        {
            int tile = GenWorld.MouseTile();

            if (tile < 0 || Find.World.Impassable(tile))
            {
                Messages.Message("Impassable", MessageTypeDefOf.RejectInput, historical: false);
            }
            else
            {
                RimWorld.Planet.Settlement s = Find.WorldObjects.SettlementAt(tile);
                if (s != null && s.Faction != Faction.OfPlayer)
                {
                    RimWarSettlementComp rwsc = WorldUtility.GetRimWarSettlementAtTile(tile);
                    if (rwsc != null && rwsc.parent.Faction != Faction.OfPlayer)
                    {
                        rwsc.RimWarPoints += 1000;
                    }
                }
                WarObject rwo = Find.WorldObjects.WorldObjectAt(tile, RimWarDefOf.RW_WarObject) as WarObject;
                if (rwo != null)
                {
                    rwo.RimWarPoints += 1000;
                }
            }
        }
Example #2
0
    void UpdateDictionaryLateralRow(bool toRight)
    {
        Dictionary <Coordinates, Cell> oldCells = world.Cells.CreateCopy();

        foreach (Coordinates previousCoords in cellsKeys)
        {
            Coordinates newCoords = previousCoords;

            if (previousCoords.face != EFace.up && previousCoords.face != EFace.down)
            {
                //get coords same position but next or prev face
                newCoords.face = (EFace)WorldUtility.SelectIndex((int)previousCoords.face, toRight, 4);

                //face: front -> right   //right -> back   //back -> left   //left -> front
            }
            else
            {
                //rotate the row, so change coordinates x and y, but not the face
                bool rotateToRight = previousCoords.face == EFace.up ? toRight : !toRight;
                newCoords = UpdateCoordinatesCompleteFace(previousCoords, rotateToRight);
            }

            //set new coordinates
            SetCoordinates(oldCells[previousCoords], newCoords);
        }
    }
Example #3
0
    Coordinates GetAdjacentCoordinates()
    {
        //get cells around
        List <Cell> cellsAround = GameManager.instance.world.GetCellsAround(coordinatesToAttack);

        //remove coordinates already used
        foreach (Coordinates coordinates in coordinatesAlreadyUsed)
        {
            foreach (Cell cell in cellsAround)
            {
                if (cell.coordinates == coordinates)
                {
                    cellsAround.Remove(cell);
                }
            }
        }

        //removes coordinates where there are already enemies
        if (checkNoHitEnemies)
        {
            WorldUtility.CheckOverlap(transform.position, coordinatesToAttack.position, cellsAround);
        }

        //return random
        return(cellsAround[Random.Range(0, cellsAround.Count)].coordinates);
    }
Example #4
0
 public virtual void ScanAction(float range)
 {
     if (interactable)
     {
         List <WorldObject> worldObjects = WorldUtility.GetWorldObjectsInRange(this.Tile, range);
         if (worldObjects != null && worldObjects.Count > 0)
         {
             for (int i = 0; i < worldObjects.Count; i++)
             {
                 WorldObject wo = worldObjects[i];
                 if (wo.Faction != this.Faction && wo != this.DestinationTarget)
                 {
                     //Log.Message("" + this.Name + " scanned nearby object " + this.targetWorldObject.Label);
                     if (wo is Caravan) //or rimwar caravan, or diplomat, or merchant; ignore scouts and settlements
                     {
                         //Log.Message(this.Label + " engaging nearby warband " + wo.Label);
                         EngageNearbyCaravan(wo as Caravan);
                         break;
                     }
                     else if (wo is WarObject)
                     {
                         EngageNearbyWarObject(wo as WarObject);
                         break;
                     }
                 }
             }
         }
     }
     else
     {
         Log.Message(this.Name + " is not interactable");
     }
 }
Example #5
0
        public static void DeclareAllianceWith(Faction declaringFaction, Faction withFaction)
        {
            RimWarData rwd = WorldUtility.GetRimWarDataForFaction(declaringFaction);

            if (!rwd.IsAlliedWith(withFaction))
            {
                rwd.AllianceFactions.Add(withFaction);
                declaringFaction.RelationWith(withFaction).goodwill = 100;
                declaringFaction.RelationWith(withFaction).kind     = FactionRelationKind.Ally;
                Find.LetterStack.ReceiveLetter("RW_DiplomacyLetter".Translate("RW_DiplomacyLabel_Alliance".Translate()), "RW_DeclareAlliance".Translate(rwd.RimWarFaction.Name, withFaction.Name), RimWarDefOf.RimWar_NeutralEvent);
            }
            RimWarData rwdAlly = WorldUtility.GetRimWarDataForFaction(withFaction);

            if (!rwdAlly.IsAlliedWith(declaringFaction))
            {
                withFaction.RelationWith(declaringFaction).goodwill = 100;
                withFaction.RelationWith(declaringFaction).kind     = FactionRelationKind.Ally;
                rwdAlly.AllianceFactions.Add(declaringFaction);
                Find.LetterStack.ReceiveLetter("RW_DiplomacyLetter".Translate("RW_DiplomacyLabel_Alliance".Translate()), "RW_DeclareAlliance".Translate(rwdAlly.RimWarFaction.Name, declaringFaction.Name), RimWarDefOf.RimWar_NeutralEvent);
            }

            for (int i = 0; i < rwd.WarFactions.Count; i++)
            {
                if (!rwdAlly.IsAtWarWith(rwd.WarFactions[i]))
                {
                    DeclareWarOn(rwdAlly.RimWarFaction, rwd.WarFactions[i]);
                    //Find.LetterStack.ReceiveLetter("RW_DiplomacyLetter".Translate("RW_DiplomacyLabel_War".Translate()), "RW_DeclareWar".Translate(rwdAlly.RimWarFaction.Name, rwd.WarFactions[i].Name), RimWarDefOf.RimWar_HostileEvent);
                }
            }
        }
        private static void DebugResetAllSettlements()
        {
            Log.Message("Reseting Rim War Settlement Points...");
            int               totalSettlements = 0;
            int               initialPoints    = GetPointsFromAllSettlements(out totalSettlements);
            float             yearMultiplier   = 1f + (GenDate.YearsPassed * .1f);
            List <RimWarData> rwdList          = WorldUtility.Get_WCPT().RimWarData;

            if (rwdList != null && rwdList.Count > 0)
            {
                for (int i = 0; i < rwdList.Count; i++)
                {
                    List <RimWarSettlementComp> rwscList = rwdList[i].WarSettlementComps;
                    if (rwscList != null && rwscList.Count > 0 && rwdList[i].behavior != RimWarBehavior.Player)
                    {
                        for (int j = 0; j < rwscList.Count; j++)
                        {
                            rwscList[j].RimWarPoints = Mathf.RoundToInt(WorldUtility.CalculateSettlementPoints(rwscList[j].parent, rwscList[j].parent.Faction) * Rand.Range(.5f, 1.5f) * yearMultiplier);
                        }
                    }
                }
            }
            int adjustedPoints = GetPointsFromAllSettlements(out totalSettlements);

            Log.Message(totalSettlements + " settlements initially with " + initialPoints + "; " + Mathf.RoundToInt(initialPoints / totalSettlements) + " per settlement");
            Log.Message(totalSettlements + " settlements adjusted to " + adjustedPoints + "; " + Mathf.RoundToInt(adjustedPoints / totalSettlements) + " per settlement");
        }
Example #7
0
        public static void EndAllianceWith(Faction declaringFaction, Faction withFaction)
        {
            List <RimWarData> rwdList = WorldUtility.GetRimWarData();

            for (int i = 0; i < rwdList.Count; i++)
            {
                RimWarData rwd = rwdList[i];
                if (rwd.RimWarFaction == declaringFaction)
                {
                    if (rwd.IsAlliedWith(withFaction))
                    {
                        rwd.AllianceFactions.Remove(withFaction);
                        Find.LetterStack.ReceiveLetter("RW_DiplomacyLetter".Translate("RW_DiplomacyLabel_EndAlliance".Translate()), "RW_DeclareAllianceEnd".Translate(rwd.RimWarFaction.Name, withFaction.Name), RimWarDefOf.RimWar_NeutralEvent);
                    }
                }
                if (rwd.RimWarFaction == withFaction)
                {
                    if (rwd.IsAlliedWith(declaringFaction))
                    {
                        rwd.AllianceFactions.Remove(declaringFaction);
                        Find.LetterStack.ReceiveLetter("RW_DiplomacyLetter".Translate("RW_DiplomacyLabel_EndAlliance".Translate()), "RW_DeclareAllianceEnd".Translate(rwd.RimWarFaction.Name, declaringFaction.Name), RimWarDefOf.RimWar_NeutralEvent);
                    }
                }
            }
        }
Example #8
0
 public void ReAssignParentSettlement()
 {
     this.ValidateParentSettlement();
     WorldUtility.Get_WCPT().UpdateFactionSettlements(WorldUtility.GetRimWarDataForFaction(this.Faction));
     FindParentSettlement();
     this.DestinationTarget = this.ParentSettlement;
 }
        private static void DebugResetAllMobileUnits()
        {
            int resetCount            = 0;
            List <WorldObject> woList = Find.WorldObjects.AllWorldObjects;

            if (woList != null && woList.Count > 0)
            {
                for (int i = 0; i < woList.Count; i++)
                {
                    WarObject rwo = woList[i] as WarObject;
                    if (rwo != null)
                    {
                        RimWarData rwd = WorldUtility.GetRimWarDataForFaction(rwo.Faction);
                        if (rwd != null && rwd.WorldSettlements != null && rwd.WorldSettlements.Count > 0)
                        {
                            resetCount++;
                            RimWorld.Planet.Settlement settlement = rwd.WorldSettlements.RandomElement();
                            if (settlement != null)
                            {
                                if (settlement.Destroyed)
                                {
                                    Log.Warning("Detected destroyed settlement in Rim War data for " + rwd.RimWarFaction.Name);
                                }
                                else
                                {
                                    RimWarSettlementComp rwsc = settlement.GetComponent <RimWarSettlementComp>();
                                    if (rwsc != null)
                                    {
                                        rwsc.RimWarPoints += rwo.RimWarPoints;
                                    }
                                    else
                                    {
                                        Log.Warning("Found no Rim War component for settlement " + settlement.Label);
                                        Log.Warning("Settlement in faction " + settlement.Faction);
                                        Log.Warning("Settlement defname " + settlement.def.defName);
                                    }
                                }
                            }
                            else
                            {
                                Log.Warning("Detected null settlement in Rim War data for " + rwd.RimWarFaction.Name);
                            }
                            if (!rwo.Destroyed)
                            {
                                rwo.Destroy();
                            }
                        }
                        else
                        {
                            Log.Warning("Tried to reset unit but no Faction data exists - cleaning up object.");
                            if (!rwo.Destroyed)
                            {
                                rwo.Destroy();
                            }
                        }
                    }
                }
                Log.Message("Reset " + resetCount + " Rim War units.");
            }
        }
Example #10
0
        public override void PreOpen()
        {
            base.PreOpen();
            WorldUtility.ValidateFactions(true);
            tabs.Clear();
            tabs.Add(new TabRecord("RW_Relations".Translate(), delegate
            {
                curTab = RimWarTab.Relations;
            }, () => curTab == RimWarTab.Relations));
            tabs.Add(new TabRecord("RW_Events".Translate(), delegate
            {
                curTab = RimWarTab.Events;
            }, () => curTab == RimWarTab.Events));
            tabs.Add(new TabRecord("RW_Performance".Translate(), delegate
            {
                curTab = RimWarTab.Performance;
            }, () => curTab == RimWarTab.Performance));
            historyAutoRecorderGroup = Find.History.Groups().FirstOrDefault((HistoryAutoRecorderGroup x) => x.def.defName == "RimWar_Power");
            if (historyAutoRecorderGroup != null)
            {
                graphSection = new FloatRange(0f, (float)Find.TickManager.TicksGame / 60000f);
            }
            List <Map> maps = Find.Maps;

            for (int i = 0; i < maps.Count; i++)
            {
                maps[i].wealthWatcher.ForceRecount();
            }
        }
Example #11
0
        public static bool Caravan_Give_Prefix(Caravan caravan, List <ThingCount> demands, List <Pawn> attackers)
        {
            List <WarObject> warObject = WorldUtility.GetHostileWarObjectsInRange(caravan.Tile, 1, caravan.Faction);

            //Log.Message("checking action give");
            if (warObject != null && warObject.Count > 0 && attackers != null && attackers.Count > 0)
            {
                //Log.Message("found " + warObject.Count + " warObjects");
                for (int i = 0; i < warObject.Count; i++)
                {
                    if (warObject[i].Faction != null)//&& warObject[i].Faction == attackers[0].Faction)
                    {
                        float marketValue = 0;
                        for (int j = 0; j < demands.Count; j++)
                        {
                            marketValue += (demands[j].Thing.MarketValue * demands[j].Count);
                        }
                        //Log.Message("market value of caravan ransom is " + marketValue);
                        int points = warObject[i].RimWarPoints + Mathf.RoundToInt(marketValue / 20);
                        //if (warObject[i].ParentSettlement != null)
                        //{
                        //    ConsolidatePoints reconstitute = new ConsolidatePoints(points, Mathf.RoundToInt(Find.WorldGrid.TraversalDistanceBetween(caravan.Tile, warObject[i].ParentSettlement.Tile) * warObject[i].TicksPerMove) + Find.TickManager.TicksGame);
                        //    warObject[i].WarSettlementComp.SettlementPointGains.Add(reconstitute);
                        //    warObject[i].ImmediateAction(null);
                        //}
                        warObject[i].interactable = false;
                        break;
                    }
                }
            }

            return(true);
        }
Example #12
0
        public static bool CallForAid_Replacement_Patch(Map map, Faction faction)
        {
            Faction ofPlayer       = Faction.OfPlayer;
            int     goodwillChange = -25;
            bool    canSendMessage = false;
            string  reason         = "GoodwillChangedReason_RequestedMilitaryAid".Translate();

            faction.TryAffectGoodwillWith(ofPlayer, goodwillChange, canSendMessage, true, reason);
            IncidentParms incidentParms = new IncidentParms();

            incidentParms.target  = map;
            incidentParms.faction = faction;
            incidentParms.raidArrivalModeForQuickMilitaryAid = true;
            incidentParms.points = DiplomacyTuning.RequestedMilitaryAidPointsRange.RandomInRange;
            faction.lastMilitaryAidRequestTick = Find.TickManager.TicksGame;
            RimWarData           rwd     = WorldUtility.GetRimWarDataForFaction(faction);
            RimWarSettlementComp rwdTown = rwd.WorldSettlements.RandomElement().GetComponent <RimWarSettlementComp>();

            if (rwdTown != null)
            {
                int pts = Mathf.RoundToInt(rwdTown.RimWarPoints / 2);
                if (rwd.CanLaunch)
                {
                    WorldUtility.CreateLaunchedWarband(pts, rwd, rwdTown.parent as RimWorld.Planet.Settlement, rwdTown.parent.Tile, Find.WorldObjects.SettlementAt(map.Tile), WorldObjectDefOf.Settlement);
                }
                else
                {
                    WorldUtility.CreateWarband(pts, rwd, rwdTown.parent as RimWorld.Planet.Settlement, rwdTown.parent.Tile, Find.WorldObjects.SettlementAt(map.Tile), WorldObjectDefOf.Settlement);
                }
                rwdTown.RimWarPoints = pts;
                return(false);
            }
            return(true);
        }
Example #13
0
        public void FindParentSettlement()
        {
            ParentSettlement = WorldUtility.GetClosestRimWarSettlementInRWDTo(WorldUtility.GetRimWarDataForFaction(this.Faction), this.Tile);
            //List<Settlement> rwdTownList = WorldUtility.GetFriendlyRimWarSettlementsInRange(this.Tile, 30, this.Faction, WorldUtility.GetRimWarData(), WorldUtility.GetRimWarDataForFaction(this.Faction));
            //if(rwdTownList != null && rwdTownList.Count <= 0)
            //{
            //    Log.Message("initial check did not find nearby settlement");
            //    rwdTownList = WorldUtility.GetFriendlyRimWarSettlementsInRange(this.Tile, 100, this.Faction, WorldUtility.GetRimWarData(), WorldUtility.GetRimWarDataForFaction(this.Faction));
            //}

            //if(rwdTownList != null && rwdTownList.Count > 0)
            //{
            //    this.ParentSettlement = rwdTownList.RandomElement(); //WorldUtility.GetFriendlyRimWarSettlementsInRange(this.Tile, 100, this.Faction, WorldUtility.GetRimWarData(), WorldUtility.GetRimWarDataForFaction(this.Faction)).RandomElement();
            //    Log.Message("found parent at " + this.ParentSettlement.Tile + " current tile is " + this.Tile);
            //    PathToTarget(Find.World.worldObjects.WorldObjectAt(this.ParentSettlement.Tile, WorldObjectDefOf.Settlement));
            //}
            if (this.parentSettlement == null)
            {
                //warband is lost, no nearby parent settlement
                this.Destroy();
                if (Find.WorldObjects.Contains(this))
                {
                    Find.WorldObjects.Remove(this);
                }
            }
        }
Example #14
0
 public void ReAssignParentSettlement()
 {
     this.ValidateParentSettlement();
     WorldUtility.Get_WCPT().UpdateFactionSettlements(WorldUtility.GetRimWarDataForFaction(this.Faction));
     FindParentSettlement();
     this.DestinationTarget = Find.World.worldObjects.WorldObjectAt(this.ParentSettlement.Tile, WorldObjectDefOf.Settlement);
 }
Example #15
0
        public override float PullRecord()
        {
            float num = 0f;

            num = WorldUtility.Get_WCPT().settlementSearches;
            WorldUtility.Get_WCPT().settlementSearches = 0;
            return(num);
        }
Example #16
0
 public static void AttackNow_SettlementReinforcement_Postfix(SettlementUtility __instance, Caravan caravan, RimWorld.Planet.Settlement settlement)
 {
     RimWar.Planet.Settlement rwSettlement = WorldUtility.GetRimWarSettlementAtTile(settlement.Tile);
     if (rwSettlement != null && rwSettlement.RimWarPoints > 1050)
     {
         WorldUtility.CreateWarband((rwSettlement.RimWarPoints - 1000), WorldUtility.GetRimWarDataForFaction(rwSettlement.Faction), rwSettlement, rwSettlement.Tile, rwSettlement.Tile, WorldObjectDefOf.Settlement);
     }
 }
Example #17
0
        public override float PullRecord()
        {
            float num = 0f;

            num = WorldUtility.Get_WCPT().globalActions;
            WorldUtility.Get_WCPT().globalActions = 0;
            return(num);
        }
        public override float PullRecord()
        {
            float num = 0f;

            num = WorldUtility.Get_WCPT().creationAttempts;
            WorldUtility.Get_WCPT().creationAttempts = 0;
            return(num / 10);
        }
        public override float PullRecord()
        {
            float num = 0f;

            num = WorldUtility.Get_WCPT().objectsCreated;
            WorldUtility.Get_WCPT().objectsCreated = 0;
            return(num);
        }
Example #20
0
            private static void Postfix(FactionManager __instance, Faction faction)
            {
                RimWarData rwd = WorldUtility.GetRimWarDataForFaction(faction);

                if (rwd != null)
                {
                    WorldUtility.RemoveRWDFaction(rwd);
                }
            }
Example #21
0
        public static void CallForAid(WarObject rwo, int pts, Map map, Faction faction, int callRelationsCost, RimWarData rwd, Settlement sendingSettlement)
        {
            Faction ofPlayer       = Faction.OfPlayer;
            bool    canSendMessage = false;
            string  reason         = "GoodwillChangedReason_RequestedMilitaryAid".Translate();

            faction.TryAffectGoodwillWith(ofPlayer, -callRelationsCost, canSendMessage, true, reason);
            sendingSettlement.GetComponent <RimWarSettlementComp>().RimWarPoints -= pts;
            WorldUtility.CreateWarObjectOfType(rwo, pts, rwd, sendingSettlement, sendingSettlement.Tile, Find.WorldObjects.SettlementAt(map.Tile), WorldObjectDefOf.Settlement);
        }
Example #22
0
        public override void OnCreated()
        {
            base.OnCreated();

            var bundles = CollectionPooler <WireBundle, BitVector32> .dictionary.GetObject();

            for (int i = 0; i < Int2.edges4.Count; i++)
            {
                if (!neighbors[1 << i])
                {
                    continue;
                }

                Int2 position = mainPosition + Int2.edges4[i];
                Wire wire     = WorldUtility.GetTile <Wire>(position);

                WireBundle bundle     = wire.Wires;
                var        directions = bundles.TryGetValue(bundle);

                wire.RecalculateNeighbors();

                directions[1 << i] = true;
                bundles[bundle]    = directions;
            }

            foreach (KeyValuePair <WireBundle, BitVector32> pair in bundles)
            {
                if (Wires == null)
                {
                    Wires = pair.Key;
                    continue;
                }

                Wires.Merge(pair.Key);

                for (int i = 0; i < Int2.edges4.Count; i++)
                {
                    if (!pair.Value[1 << i])
                    {
                        continue;
                    }

                    Int2 position = mainPosition + Int2.edges4[i];
                    Wire wire     = WorldUtility.GetTile <Wire>(position);

                    FloodFill(wire, current => current.Wires = Wires);
                }
            }

            if (bundles.Count == 0)
            {
                Wires = new WireBundle();
            }
            CollectionPooler <WireBundle, BitVector32> .dictionary.ReleaseObject(bundles);
        }
Example #23
0
    void CheckChangedFace()
    {
        //if change face, reselect center cell and move selector
        EFace face = WorldUtility.SelectFace(transform);

        if (face != coordinates.face)
        {
            coordinates = new Coordinates(face, GameManager.instance.world.worldConfig.CenterCell);
            GameManager.instance.uiManager.ShowSelector(coordinates);
        }
    }
Example #24
0
    void SelectCell(Vector2 movement)
    {
        //check if pressed input or moved analog
        if (movement.magnitude >= player.deadZoneAnalogs && pressedSelectCell == false)
        {
            pressedSelectCell = true;

            //save previous coordinates
            Coordinates previousCoordinates = coordinates;

            //select cell
            if (Mathf.Abs(movement.y) > Mathf.Abs(movement.x))
            {
                if (movement.y > 0)
                {
                    coordinates = WorldUtility.SelectCell(coordinates.face, coordinates.x, coordinates.y, WorldUtility.LateralFace(transform), ERotateDirection.up);
                }
                else if (movement.y < 0)
                {
                    coordinates = WorldUtility.SelectCell(coordinates.face, coordinates.x, coordinates.y, WorldUtility.LateralFace(transform), ERotateDirection.down);
                }
            }
            else
            {
                if (movement.x > 0)
                {
                    coordinates = WorldUtility.SelectCell(coordinates.face, coordinates.x, coordinates.y, WorldUtility.LateralFace(transform), ERotateDirection.right);
                }
                else if (movement.x < 0)
                {
                    coordinates = WorldUtility.SelectCell(coordinates.face, coordinates.x, coordinates.y, WorldUtility.LateralFace(transform), ERotateDirection.left);
                }
            }

            //if differents coordinates
            if (previousCoordinates != coordinates)
            {
                //hide old preview and show new one
                GameManager.instance.world.Cells[previousCoordinates].HidePreview();
                GameManager.instance.world.Cells[coordinates].ShowPreview();
            }

            //show selector on new coordinates
            GameManager.instance.uiManager.ShowSelector(coordinates);
        }
        //reset when release input or analog
        else if (movement.magnitude < player.deadZoneAnalogs)
        {
            pressedSelectCell = false;
        }
    }
Example #25
0
    Coordinates GetNewCoordinates(EFace newFace)
    {
        //get cells in new face
        List <Cell> possibleCells = GameManager.instance.world.GetEveryCellInFace(newFace);

        //removes coordinates where there are already enemies
        if (checkNoHitEnemies)
        {
            WorldUtility.CheckOverlap(transform.position, coordinatesToAttack.position, possibleCells);
        }

        //return random
        return(possibleCells[Random.Range(0, possibleCells.Count)].coordinates);
    }
Example #26
0
 public static bool IncidentQueueAdd_Replacement_Prefix(IncidentQueue __instance, IncidentDef def, int fireTick, IncidentParms parms = null, int retryDurationTicks = 0)
 {
     if (def == IncidentDefOf.TraderCaravanArrival && fireTick == (Find.TickManager.TicksGame + 120000))
     {
         RimWarSettlementComp rwdTown = WorldUtility.GetClosestSettlementOfFaction(parms.faction, parms.target.Tile, 40);
         if (rwdTown != null)
         {
             WorldUtility.CreateTrader(Mathf.RoundToInt(rwdTown.RimWarPoints / 2), WorldUtility.GetRimWarDataForFaction(rwdTown.parent.Faction), rwdTown.parent as RimWorld.Planet.Settlement, rwdTown.parent.Tile, Find.WorldObjects.SettlementAt(parms.target.Tile), WorldObjectDefOf.Settlement);
             rwdTown.RimWarPoints = Mathf.RoundToInt(rwdTown.RimWarPoints / 2);
             return(false);
         }
     }
     return(true);
 }
Example #27
0
 public override void Tick()
 {
     base.Tick();
     if (Find.TickManager.TicksGame % this.searchTick == 0)
     {
         //scan for nearby engagements
         this.searchTick = Rand.Range(1500, 2000);
         ScanForNearbyEnemy(scanRange); //WorldUtility.GetRimWarDataForFaction(this.Faction).GetEngagementRange()
         Notify_Player();
         if (this.DestinationTarget != null && this.DestinationTarget.Tile != pather.Destination)
         {
             PathToTarget(this.DestinationTarget);
         }
         if (this.DestinationTarget != null && this.Tile == this.DestinationTarget.Tile)
         {
             if (DestinationTarget is WarObject || DestinationTarget is Caravan)
             {
                 EngageNearbyEnemy();
             }
         }
     }
     if (Find.TickManager.TicksGame % (this.searchTick - 10) == 0)
     {
         this.ValidateParentSettlement();
     }
     if (true) //Find.TickManager.TicksGame % 60 == 0)
     {
         //target is gone; return home
         if (this.DestinationTarget == null && this.ParentSettlement != null)
         {
             this.DestinationTarget = Find.World.worldObjects.WorldObjectAt(this.ParentSettlement.Tile, WorldObjectDefOf.Settlement);
             if (this.DestinationTarget == null)
             {
                 this.ValidateParentSettlement();
                 WorldUtility.Get_WCPT().UpdateFactionSettlements(WorldUtility.GetRimWarDataForFaction(this.Faction));
                 FindParentSettlement();
                 this.DestinationTarget = Find.World.worldObjects.WorldObjectAt(this.ParentSettlement.Tile, WorldObjectDefOf.Settlement);
             }
             if (DestinationTarget != null && DestinationTarget.Tile != pather.Destination)
             {
                 pather.StartPath(DestinationTarget.Tile, true, false);
             }
             else
             {
                 //not heading in the right direction; pause then attempt to reroute
                 pather.StopDead();
             }
         }
     }
 }
Example #28
0
    IEnumerator Wave_Coroutine()
    {
        //current wave
        WaveStruct wave = waveConfig.Waves[CurrentWave];

        //foreach enemy in this wave, instantiate but deactivate
        foreach (Enemy enemy in wave.Enemies)
        {
            InstantiateNewEnemy(enemy);
            yield return(null);
        }

        //enemies copy(copy because when enemy is killed, it's removed from list)
        List <Enemy> enemiesCopy = enemies.CreateCopy();

        //queue to not spawn on same face
        Queue <EFace> facesQueue = new Queue <EFace>();

        //for every enemy
        foreach (Enemy enemy in enemiesCopy)
        {
            //randomize coordinates to attack
            EFace       face = WorldUtility.GetRandomFace(facesQueue, waveConfig.Waves[CurrentWave].IgnorePreviousFacesAtSpawn);
            int         x    = Random.Range(0, GameManager.instance.world.worldConfig.NumberCells);
            int         y    = Random.Range(0, GameManager.instance.world.worldConfig.NumberCells);
            Coordinates coordinatesToAttack = new Coordinates(face, x, y);

            //get position and rotation
            Vector3    position;
            Quaternion rotation;
            GameManager.instance.world.GetPositionAndRotation(coordinatesToAttack, waveConfig.Waves[CurrentWave].DistanceFromWorld, out position, out rotation);

            //set enemy position and rotation, then activate
            enemy.transform.position = position;
            enemy.transform.rotation = rotation;

            //instantiate portal at position and rotation
            if (GameManager.instance.levelManager.generalConfig.PortalPrefab)
            {
                Instantiate(GameManager.instance.levelManager.generalConfig.PortalPrefab, position, rotation);
            }

            //set enemy destination and activate
            enemy.Init(coordinatesToAttack);

            //wait for next enemy
            yield return(new WaitForSeconds(wave.TimeBetweenSpawns));
        }
    }
Example #29
0
 public void ValidateParentSettlement()
 {
     if (this.ParentSettlement != null)
     {
         RimWorld.Planet.Settlement settlement = Find.World.worldObjects.SettlementAt(this.ParentSettlement.Tile);
         if (settlement == null || settlement.Faction != this.Faction)
         {
             if (WorldUtility.GetRimWarDataForFaction(this.Faction).FactionSettlements.Contains(this.ParentSettlement))
             {
                 WorldUtility.GetRimWarDataForFaction(this.Faction).FactionSettlements.Remove(this.ParentSettlement);
             }
             this.ParentSettlement = null;
         }
     }
 }
Example #30
0
        public virtual bool ShouldInteractWith(Caravan car, WarObject rwo)
        {
            List <CaravanTargetData> ctdList = WorldUtility.Get_WCPT().GetCaravaTargetData;

            if (ctdList != null && ctdList.Count > 0)
            {
                for (int i = 0; i < ctdList.Count; i++)
                {
                    if (ctdList[i].caravan == car && ctdList[i].caravanTarget == rwo)
                    {
                        return(car.Faction != null && car.Faction == Faction.OfPlayer);
                    }
                }
            }
            return(false);
        }