Example #1
0
        public void Recycle()
        {
            foreach (var item in this.data)
            {
                var st = item;
                WorldUtilities.ReleaseState(ref st);
            }

            PoolArray <TState> .Recycle(ref this.data);

            PoolArray <Tick> .Recycle(ref this.dataTicks);
        }
Example #2
0
 public void Discard()
 {
     this.isEmpty = true;
     WorldUtilities.ReleaseState(ref this.state);
 }
Example #3
0
        public void CopyState()
        {
            // Initialize
            var world = TestsHelper.CreateWorld();

            // Adding items
            world.AddSystem <PointsSystem>();
            var entity = world.AddEntity(new Point()
            {
                position = Vector3.one, unitsCount = 99f, increaseRate = 1f
            });
            var entityToRemove = world.AddEntity(new Point()
            {
                position = Vector3.one, unitsCount = 1f, increaseRate = 1f
            });

            world.AddComponent <Point, PointIncreaseUnits>(entity);
            world.AddComponent <Point, PointIncreaseUnits>(entityToRemove);

            // Save state
            var state = world.GetState();

            Assert.IsTrue(state.points.Count == 2);
            Assert.IsTrue(state.units.Count == 0);
            Assert.IsTrue(state.pointComponents.Count == 2);

            world.RemoveEntity <Point>(entityToRemove);
            Assert.IsTrue(state.points.Count == 1);
            Assert.IsTrue(state.pointComponents.Count == 1);

            var savedState = (IState <State>)WorldUtilities.CreateState <State>();

            savedState.Initialize(world, freeze: true, restore: false);

            Assert.IsTrue(state.points.Count == 1);
            Assert.IsTrue(state.pointComponents.Count == 1);
            {
                var dic = TestsHelper.GetValue <Dictionary <int, IComponentsBase> >(world, "componentsCache");
                Assert.IsTrue(dic.Count == 2);
            }

            savedState.CopyFrom(state);

            world.Update(1f);
            WorldUtilities.ReleaseState(ref state);

            // Restore state
            world.SetState((State)savedState);
            //((IWorldBase)world).Simulate(savedState.tick);

            Assert.IsTrue(((State)savedState).points.Count == 1);
            Assert.IsTrue(((State)savedState).pointComponents.Count == 1);

            {
                var dic = TestsHelper.GetValue <Dictionary <int, IList> >(world, "entitiesCache");
                Assert.IsTrue(dic.Count == 1);
            }

            {
                var dic = TestsHelper.GetValue <Dictionary <int, IList> >(world, "filtersCache");
                Assert.IsTrue(dic.Count == 2);
            }

            {
                var dic = TestsHelper.GetValue <Dictionary <int, IComponentsBase> >(world, "componentsCache");
                Assert.IsTrue(dic.Count == 2);
            }

            TestsHelper.ReleaseWorld(ref world);
        }