Example #1
0
 public void LoadBinaryData(byte[] inData)
 {
     using (MemoryStream ms = new MemoryStream(inData))
     {
         using (BinaryReader br = new BinaryReader(ms))
         {
             this.Flags   = (WorldTableFlags)br.ReadUInt32();
             this.Unknown = br.ReadUInt32();
         }
     }
 }
Example #2
0
 public TerrainTile(byte[] data, WorldTableFlags InWorldFlags)
     : this(data)
 {
     this.HasWorldFlags = true;
     this.WorldFlags = InWorldFlags;
 }
Example #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TerrainTile"/> class.
 /// </summary>
 /// <param name="data">The binary data.</param>
 /// <param name="inWorldFlags">The world flags.</param>
 public TerrainTile(byte[] data, WorldTableFlags inWorldFlags)
     : this(data)
 {
     _hasWorldFlags = true;
     _worldFlags    = inWorldFlags;
 }
Example #4
0
 public TerrainTile(byte[] data, WorldTableFlags inWorldFlags)
     : this(data)
 {
     this.HasWorldFlags = true;
     this.WorldFlags    = inWorldFlags;
 }
Example #5
0
 public void LoadBinaryData(byte[] inData)
 {
     using (MemoryStream ms = new MemoryStream(inData))
     {
         using (BinaryReader br = new BinaryReader(ms))
         {
             this.Flags = (WorldTableFlags)br.ReadUInt32();
             this.Unknown = br.ReadUInt32();
         }
     }
 }