public void LoadBinaryData(byte[] inData) { using (MemoryStream ms = new MemoryStream(inData)) { using (BinaryReader br = new BinaryReader(ms)) { this.Flags = (WorldTableFlags)br.ReadUInt32(); this.Unknown = br.ReadUInt32(); } } }
public TerrainTile(byte[] data, WorldTableFlags InWorldFlags) : this(data) { this.HasWorldFlags = true; this.WorldFlags = InWorldFlags; }
/// <summary> /// Initializes a new instance of the <see cref="TerrainTile"/> class. /// </summary> /// <param name="data">The binary data.</param> /// <param name="inWorldFlags">The world flags.</param> public TerrainTile(byte[] data, WorldTableFlags inWorldFlags) : this(data) { _hasWorldFlags = true; _worldFlags = inWorldFlags; }
public TerrainTile(byte[] data, WorldTableFlags inWorldFlags) : this(data) { this.HasWorldFlags = true; this.WorldFlags = inWorldFlags; }