public World(Contexts contexts, IEnumerable <byte> actorIds, params Feature[] features) { Contexts = contexts; foreach (var id in actorIds) { Contexts.actor.CreateEntity().AddId(id); } _systems = new WorldSystems(Contexts, features); _systems.Initialize(); }
protected override void DoSimulateStart() { Debug.Log("DoSimulateStart"); _systems.Initialize(); }
public void StartSimulate() { _systems.Initialize(); }