public void CompileStatistics() { stats = new WorldStats(); int _internal = 0, external = 0, playing = 0, spectating = 0; for (int i = 0, l = this.players.Count; i < l; i++) { var player = this.players[i]; if (!player.router.IsExternal) { _internal++; continue; } external++; if (player.currentState == 0) { playing++; } else if (player.currentState == PlayerState.Spectating || player.currentState == PlayerState.Roaming) { spectating++; } } this.stats.limit = Settings.listenerMaxConnections - this.handle.listener.connections.Count + external; this.stats._internal = _internal; this.stats.external = external; this.stats.playing = playing; this.stats.spectating = spectating; this.stats.name = Settings.serverName; this.stats.gamemode = this.handle.gamemode.Name; this.stats.loadTime = this.handle.avargateTickTime / this.handle.stepMult; this.stats.uptime = Math.Floor((double)((DateTimeOffset.Now.ToUnixTimeMilliseconds() - this.handle.startTime.ToUnixTimeMilliseconds()) / 1000)); }
void Awake() { SR = GetComponent <SpriteRenderer> (); CurrentGenerationAmount = BerryGenerationAmount; WorldStatsObject = GameObject.Find("WorldStats"); WS = WorldStatsObject.GetComponent <WorldStats> (); }
void ThreadOfMesh(WorldStats worldStats, int LevelOfDetails, Action <MeshData> callback) { MeshData meshData = MeshGenerator.GenerateTerrainMesh(worldStats.heightWorld, meshHeightMultiplier, meshHeightCurve, LevelOfDetails); lock (meshStatsThreadQueue) { meshStatsThreadQueue.Enqueue(new WorldThreadingStats <MeshData>(callback, meshData)); } }
public void EnteringMeshInput(WorldStats worldStats, int LevelOfDetails, Action <MeshData> callback) { ThreadStart threadStart = delegate { ThreadOfMesh(worldStats, LevelOfDetails, callback); }; new Thread(threadStart).Start(); }
void ThreadOfWorld(Vector2 centre, Action <WorldStats> callback) { WorldStats worldStats = GenerateWorld(centre); lock (worldStatsThreadQueue) { worldStatsThreadQueue.Enqueue(new WorldThreadingStats <WorldStats>(callback, worldStats)); } }
void OnWorldInfoReceived(WorldStats worldStats) { this.worldStats = worldStats; WorldInfoRecieved = true; Texture2D texture2D = Texturing.TextureFromColourMap(worldStats.colourWorld, WorldGenerator.worldPartSize, WorldGenerator.worldPartSize); meshRenderer.material.mainTexture = texture2D; UpdateTerrainChunk(); }
private void GetWorldStats() { var client = new RestClient("https://coronavirus-monitor.p.rapidapi.com/coronavirus/worldstat.php"); var request = new RestRequest(Method.GET); request.AddHeader("x-rapidapi-key", "b8aff6d2f1msh175bfd4f4620e13p1bb8a1jsnb6ddf78fbc50"); request.AddHeader("x-rapidapi-host", "coronavirus-monitor.p.rapidapi.com"); IRestResponse response = client.Execute(request); if (response.StatusCode == System.Net.HttpStatusCode.OK) { var content = response.Content; worldStats = JsonConvert.DeserializeObject <WorldStats>(content); } else { httpFeedback = response.ErrorMessage; backgroundWorker1.CancelAsync(); } }
public void RendWorld() { WorldStats worldStats = GenerateWorld(Vector2.zero); WorldDisplay display = FindObjectOfType <WorldDisplay>(); if (drawMode == DrawMode.NoiseWorld) { display.DrawTexture(Texturing.TextureFromHeightMap(worldStats.heightWorld)); } else if (drawMode == DrawMode.ColourWorld) { display.DrawTexture(Texturing.TextureFromColourMap(worldStats.colourWorld, worldPartSize, worldPartSize)); } else if (drawMode == DrawMode.Mesh) { display.DrawMesh(MeshGenerator.GenerateTerrainMesh(worldStats.heightWorld, meshHeightMultiplier, meshHeightCurve, ValueLevelOfDetail), Texturing.TextureFromColourMap(worldStats.colourWorld, worldPartSize, worldPartSize)); } else if (drawMode == DrawMode.FallMap) { display.DrawTexture(Texturing.TextureFromHeightMap(FallGenerator.GenerateFall(worldPartSize))); } }
public void GetStats(out WorldStats stats) => ecs.get_stats(this, out stats);
public void Meshing(WorldStats worldStats) { selectedPart = true; worldGenerator.EnteringMeshInput(worldStats, levelDetail, ReceivingMesh); }