Example #1
0
        static void Main()
        {
            Console.CancelKeyPress += (o, e) => Global.WorldMgr.StopNow(ShutdownExitCode.Shutdown);

            if (!ConfigMgr.Load(System.Diagnostics.Process.GetCurrentProcess().ProcessName + ".conf"))
            {
                ExitNow();
            }

            var WorldSocketMgr = new WorldSocketManager();

            if (!StartDB())
            {
                ExitNow();
            }

            // set server offline (not connectable)
            DB.Login.Execute("UPDATE realmlist SET flag = (flag & ~{0}) | {1} WHERE id = '{2}'", (uint)RealmFlags.VersionMismatch, (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);

            Global.RealmMgr.Initialize(ConfigMgr.GetDefaultValue("RealmsStateUpdateDelay", 10));

            Global.WorldMgr.SetInitialWorldSettings();

            // Launch the worldserver listener socket
            int    worldPort     = WorldConfig.GetIntValue(WorldCfg.PortWorld);
            string worldListener = ConfigMgr.GetDefaultValue("BindIP", "0.0.0.0");

            int networkThreads = ConfigMgr.GetDefaultValue("Network.Threads", 1);

            if (networkThreads <= 0)
            {
                Log.outError(LogFilter.Server, "Network.Threads must be greater than 0");
                ExitNow();
                return;
            }

            if (!WorldSocketMgr.StartNetwork(worldListener, worldPort, networkThreads))
            {
                Log.outError(LogFilter.Network, "Failed to start Realm Network");
                ExitNow();
            }

            // set server online (allow connecting now)
            DB.Login.Execute("UPDATE realmlist SET flag = flag & ~{0}, population = 0 WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
            Global.WorldMgr.GetRealm().PopulationLevel = 0.0f;
            Global.WorldMgr.GetRealm().Flags           = Global.WorldMgr.GetRealm().Flags & ~RealmFlags.VersionMismatch;

            //Set Culture
            CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;

            //- Launch CliRunnable thread
            if (ConfigMgr.GetDefaultValue("Console.Enable", true))
            {
                Thread commandThread = new Thread(CommandManager.InitConsole);
                commandThread.Start();
            }

            WorldUpdateLoop();

            try
            {
                // Shutdown starts here
                Global.WorldMgr.KickAll();                                     // save and kick all players
                Global.WorldMgr.UpdateSessions(1);                             // real players unload required UpdateSessions call

                // unload Battlegroundtemplates before different singletons destroyed
                Global.BattlegroundMgr.DeleteAllBattlegrounds();

                WorldSocketMgr.StopNetwork();

                Global.MapMgr.UnloadAll();                     // unload all grids (including locked in memory)
                Global.ScriptMgr.Unload();

                // set server offline
                DB.Login.Execute("UPDATE realmlist SET flag = flag | {0} WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
                Global.RealmMgr.Close();

                ClearOnlineAccounts();

                ExitNow();
            }
            catch (Exception ex)
            {
                Log.outException(ex);
            }
        }
Example #2
0
        static void Main()
        {
            //Set Culture
            CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
            Thread.CurrentThread.CurrentCulture     = CultureInfo.InvariantCulture;

            Console.CancelKeyPress += (o, e) => Global.WorldMgr.StopNow(ShutdownExitCode.Shutdown);

            AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;

            if (!ConfigMgr.Load(Process.GetCurrentProcess().ProcessName + ".conf"))
            {
                ExitNow();
            }

            if (!StartDB())
            {
                ExitNow();
            }

            // Server startup begin
            uint startupBegin = Time.GetMSTime();

            // set server offline (not connectable)
            DB.Login.DirectExecute("UPDATE realmlist SET flag = (flag & ~{0}) | {1} WHERE id = '{2}'", (uint)RealmFlags.VersionMismatch, (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Index);

            Global.RealmMgr.Initialize(ConfigMgr.GetDefaultValue("RealmsStateUpdateDelay", 10));

            Global.WorldMgr.SetInitialWorldSettings();

            // Start the Remote Access port (acceptor) if enabled
            if (ConfigMgr.GetDefaultValue("Ra.Enable", false))
            {
                int           raPort     = ConfigMgr.GetDefaultValue("Ra.Port", 3443);
                string        raListener = ConfigMgr.GetDefaultValue("Ra.IP", "0.0.0.0");
                AsyncAcceptor raAcceptor = new();
                if (!raAcceptor.Start(raListener, raPort))
                {
                    Log.outError(LogFilter.Server, "Failed to initialize RemoteAccess Socket Server");
                }
                else
                {
                    raAcceptor.AsyncAccept <RASocket>();
                }
            }

            // Launch the worldserver listener socket
            int    worldPort     = WorldConfig.GetIntValue(WorldCfg.PortWorld);
            string worldListener = ConfigMgr.GetDefaultValue("BindIP", "0.0.0.0");

            int networkThreads = ConfigMgr.GetDefaultValue("Network.Threads", 1);

            if (networkThreads <= 0)
            {
                Log.outError(LogFilter.Server, "Network.Threads must be greater than 0");
                ExitNow();
                return;
            }

            var WorldSocketMgr = new WorldSocketManager();

            if (!WorldSocketMgr.StartNetwork(worldListener, worldPort, networkThreads))
            {
                Log.outError(LogFilter.Network, "Failed to start Realm Network");
                ExitNow();
            }

            // set server online (allow connecting now)
            DB.Login.DirectExecute("UPDATE realmlist SET flag = flag & ~{0}, population = 0 WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Index);
            Global.WorldMgr.GetRealm().PopulationLevel = 0.0f;
            Global.WorldMgr.GetRealm().Flags           = Global.WorldMgr.GetRealm().Flags & ~RealmFlags.VersionMismatch;

            //- Launch CliRunnable thread
            if (ConfigMgr.GetDefaultValue("Console.Enable", true))
            {
                Thread commandThread = new(CommandManager.InitConsole);
                commandThread.Start();
            }

            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            uint startupDuration = Time.GetMSTimeDiffToNow(startupBegin);

            Log.outInfo(LogFilter.Server, "World initialized in {0} minutes {1} seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));

            WorldUpdateLoop();

            try
            {
                // Shutdown starts here
                Global.WorldMgr.KickAll();                                     // save and kick all players
                Global.WorldMgr.UpdateSessions(1);                             // real players unload required UpdateSessions call

                // unload Battlegroundtemplates before different singletons destroyed
                Global.BattlegroundMgr.DeleteAllBattlegrounds();

                WorldSocketMgr.StopNetwork();

                Global.MapMgr.UnloadAll();                     // unload all grids (including locked in memory)
                Global.ScriptMgr.Unload();

                // set server offline
                DB.Login.DirectExecute("UPDATE realmlist SET flag = flag | {0} WHERE id = '{1}'", (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Index);
                Global.RealmMgr.Close();

                ClearOnlineAccounts();

                ExitNow();
            }
            catch (Exception ex)
            {
                Log.outException(ex);
                ExitNow();
            }
        }