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C# (CSharp) WorldScript.disableEnemies Examples
Programming Language:
C# (CSharp)
Class/Type:
WorldScript
Method/Function:
disableEnemies
Examples at hotexamples.com:
1
C# (CSharp) WorldScript.disableEnemies - 1 examples found
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WorldScript.disableEnemies
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Frequently Used Methods
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getInstance(9)
GetLevel(4)
GetScore(4)
getHighScore(4)
GenerateTerrain(3)
ResetKills(2)
GetKills(2)
AddBlock(2)
getName(2)
SetMinigameMode(2)
GameOver(2)
WorldInstance(2)
IsGameOver(2)
changeState(1)
disableEnemies(1)
addObject(1)
doChunks(1)
AddAlpaca(1)
dropEnemy(1)
gameOver(1)
getCoordsFromString(1)
isHARD(1)
load(1)
nextLevel(1)
setHighScore(1)
setMode(1)
setName(1)
startGame(1)
updateDistance(1)
addEnemy(1)
ResetScore(1)
Setup(1)
CreateInstance(1)
AddBlockButt(1)
AddBullet(1)
AddFood(1)
AddKill(1)
AddLevel(1)
AddScore(1)
BuildFromEntity(1)
CleanScene(1)
DeleteBullet(1)
SetToGrid(1)
FoldTerrain(1)
FoldTerrainByFactor(1)
GetBlock(1)
GetBulletCount(1)
GetPrevID(1)
ResetGameOver(1)
ResetLevel(1)
Frequently Used Methods
getInstance (9)
GetLevel (4)
GetScore (4)
getHighScore (4)
GenerateTerrain (3)
ResetKills (2)
GetKills (2)
AddBlock (2)
getName (2)
SetMinigameMode (2)
Frequently Used Methods
GameOver (2)
WorldInstance (2)
IsGameOver (2)
changeState (1)
disableEnemies (1)
addObject (1)
doChunks (1)
AddAlpaca (1)
dropEnemy (1)
gameOver (1)
getCoordsFromString (1)
isHARD (1)
load (1)
nextLevel (1)
setHighScore (1)
setMode (1)
setName (1)
startGame (1)
updateDistance (1)
addEnemy (1)
Frequently Used Methods
getCoordsFromString (1)
isHARD (1)
load (1)
nextLevel (1)
setHighScore (1)
setMode (1)
setName (1)
startGame (1)
updateDistance (1)
addEnemy (1)
ResetScore (1)
Setup (1)
CreateInstance (1)
AddBlockButt (1)
AddBullet (1)
AddFood (1)
AddKill (1)
AddLevel (1)
AddScore (1)
BuildFromEntity (1)
CleanScene (1)
DeleteBullet (1)
SetToGrid (1)
FoldTerrain (1)
FoldTerrainByFactor (1)
GetBlock (1)
GetBulletCount (1)
GetPrevID (1)
ResetGameOver (1)
ResetLevel (1)
Frequently Used Methods
ResetScore (1)
Setup (1)
CreateInstance (1)
AddBlockButt (1)
AddBullet (1)
AddFood (1)
AddKill (1)
AddLevel (1)
AddScore (1)
BuildFromEntity (1)
CleanScene (1)
DeleteBullet (1)
SetToGrid (1)
FoldTerrain (1)
FoldTerrainByFactor (1)
GetBlock (1)
GetBulletCount (1)
GetPrevID (1)
ResetGameOver (1)
ResetLevel (1)
RosSpaceToWorldSpace (1)
SetStageStyle (1)
updateTowers (1)
Example #1
0
Show file
private void OnMouseUp() { worldScript.disableEnemies(); enableFlag = true; }
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