Example #1
0
 public override void Update(ref GameTime TimeSpend)
 {
     KeyboardStateHandling();
     //Update Internal Components
     base.Update(ref TimeSpend);
     WorldPlugins.Update(ref TimeSpend);
 }
Example #2
0
        public override void UnloadContent()
        {
            base.UnloadContent();
            WorldPlugins.UnloadContent();

            DXStates.Dispose();
            //UtopiaSaveManager.StopUSM();
        }
Example #3
0
        public override void Draw()
        {
            D3dEngine.Context.ClearRenderTargetView(RenderTarget, BackBufferColor);
            D3dEngine.Context.ClearDepthStencilView(DepthStencilTarget, DepthStencilClearFlags.Depth, 1.0f, 0);

            base.Draw();
            WorldPlugins.Draw();
            base.DrawInterfaces();

            base.Present();
        }
Example #4
0
 public override void Interpolation(ref double interpolation_hd, ref float interpolation_ld)
 {
     KeyboardStateHandling();
     base.Interpolation(ref interpolation_hd, ref interpolation_ld);
     WorldPlugins.Interpolation(ref interpolation_hd, ref interpolation_ld);
 }
Example #5
0
 public override void LoadContent()
 {
     base.LoadContent();
     WorldPlugins.LoadContent();
 }