public override void Update(ref GameTime TimeSpend) { KeyboardStateHandling(); //Update Internal Components base.Update(ref TimeSpend); WorldPlugins.Update(ref TimeSpend); }
public override void UnloadContent() { base.UnloadContent(); WorldPlugins.UnloadContent(); DXStates.Dispose(); //UtopiaSaveManager.StopUSM(); }
public override void Draw() { D3dEngine.Context.ClearRenderTargetView(RenderTarget, BackBufferColor); D3dEngine.Context.ClearDepthStencilView(DepthStencilTarget, DepthStencilClearFlags.Depth, 1.0f, 0); base.Draw(); WorldPlugins.Draw(); base.DrawInterfaces(); base.Present(); }
public override void Interpolation(ref double interpolation_hd, ref float interpolation_ld) { KeyboardStateHandling(); base.Interpolation(ref interpolation_hd, ref interpolation_ld); WorldPlugins.Interpolation(ref interpolation_hd, ref interpolation_ld); }
public override void LoadContent() { base.LoadContent(); WorldPlugins.LoadContent(); }