/// <summary> /// TODO: replace meshPath with IMesh, when lazy mesh loading is supported. /// </summary> public MeshSpawnerItem(string meshPath, IWorld world) { this.world = world; this.MeshPath = meshPath; Name = "Mesh: " + Path.GetFileNameWithoutExtension(meshPath); placer = new WorldPlacerHelper(createNewMesh); }
public IslandToolItem(IWorld world, Random random) { this.world = world; this.random = random; placer = new WorldPlacerHelper(createNewIsland); }