// Use this for initialization void Start () { world = GetComponent<WorldOld> (); modifyTerrain = GetComponent<ModifyTerrain> (); /*GameObject tempPlayerObj = Instantiate ( playerPrefab ); PlayerController tempPlayerController = tempPlayerObj.GetComponent<PlayerController> (); tempPlayerController.gameController = this; tempPlayerController.setSpawnPoint ( new Vector3 ( 32, 145, 32 ) );*/ }
// Use this for initialization void Start () { world = gameObject.GetComponent ( "WorldOld" ) as WorldOld; cameraGO = GameObject.FindGameObjectWithTag ( "MainCamera" ); //LoadChunks ( GameObject.FindGameObjectWithTag ( "Player" ).transform.position, 128, 128 ); }