private void _processPreSession(WorldObject obj) { if (WorldObjectService.IsPlayer(obj.Id)) { _playerManager.CachePlayer(obj.Id); return; } }
private void _processPlayerKilled(NetworkMessageEventArgs e) { _logger.Info("_processPlayerKilled()"); int killed = e.Message.Value <int>("killed"); int killer = e.Message.Value <int>("killer"); string deathMessage = e.Message.Value <string>("text"); if (WorldObjectService.IsValidObject(killer) && WorldObjectService.IsPlayer(killer)) { _deathManager.ProcessPkDeath(killer, killed, deathMessage); } }
private void _processPostSession(WorldObject wo) { if (WorldObjectService.GetSelf().Id != _loginSessionManager.Session.Id) { _loginSessionManager.Clear(); _processPreSession(wo); return; } if (WorldObjectService.IsPlayer(wo.Id)) { _processPlayerObject(wo); } }
private void _processApplyVisual(NetworkMessageEventArgs e) { int id = e.Message.Value <int>("object"); int effect = e.Message.Value <int>("effect"); if ( !WorldObjectService.IsValidObject(id) || !WorldObjectService.IsPlayer(id) || !Enum.IsDefined(typeof(Debuff), effect)) { return; } Player player = _playerManager.Get(id); if (player != null) { _processApplyVisualOnPlayer(player, effect); } }