public static void Bed(User user) { RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.XYZi + Vector3i.Down - new Vector3i(2, 0, 2)); var bed = WorldObjectDebugUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.XYZi + Vector3i.Forward); Task.Delay(2000).Wait(); bed.Sleep(user.Player); }
public static void TollTrigger(User user) { var otherUser = TestUtils.OtherUser(user); var station = WorldObjectDebugUtil.SpawnAndClaim <TollComponent>("TollObject", otherUser, user.Position.XZi); var door = WorldObjectDebugUtil.SpawnAndClaim("DoorObject", otherUser, user.Position.XZi + Vector2i.Right); }