public static void ResolveCollision(WorldObject objectTriggering, WorldObject objectHit)
        {
            if (objectTriggering is PlayerShip)
            {
                if (objectHit is Asteroid)
                {
                    objectTriggering.DestroySelf();
                    objectHit.DefaultDestructAction(); ;
                }
                if (objectHit is Ring)
                {
                    objectHit.DestroySelf();
                }
            }

            if (objectTriggering is Laser)
            {
                if (objectHit is Asteroid) { objectHit.DestroySelf(); objectTriggering.DestroySelf(); }
            }

            if (objectTriggering is Bomb)
            {
                if (objectHit is Asteroid) { objectHit.DestroySelf(); }
            }
        }